DOCTORROCKET'S PROFILE
DoctorRocket
409
I learned recently that I can write in this bio, so that's pretty cool. I guess I should do that. Kinda been doing that for the past few moments now. So what can I say about me?
I finished a game called Black/White: Renegade. I could always use some feedback on it: it would help a lot!
Also, I have a Deviantart account labled username Jchrispole. If you want to check out some artwork that I've done, then check out that profile!
I finished a game called Black/White: Renegade. I could always use some feedback on it: it would help a lot!
Also, I have a Deviantart account labled username Jchrispole. If you want to check out some artwork that I've done, then check out that profile!
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Let's Play: The Titanium Ten - Part 01
First off, thank you for your help trying to improve the game. I will take it all into consideration when I fix it, which I will.
I tend to submit the alpha version and then when people begin submitting their feedback I correct it in the next update. I'll be sure to check the vid when I have the time.
1: I had that same thought to: I could try lowering them. Then again, I tried to balance out the pricers versus the money gained so that the player never had too much money on hand. But I will correct that to the best of my ability.
2: Really? That's strange. Eh, coin baggies are a new idea for my games so I'm sure there would be an issue. I'll fix that right away.
3: The purpose of a pawn shop is to do just that, but if you feel like the pawn shops are far and few in between, I could try setting it so that bartenders can buy and sell.
4: I can fix that, that problem tended to pop up for me a lot too.
5: To be honest, I'm not a drinker either. But I liked the idea when it came to me: it just felt different from what I normally saw.
Thank you for your feedback! I'll be sure to update the game with your suggestions.
I tend to submit the alpha version and then when people begin submitting their feedback I correct it in the next update. I'll be sure to check the vid when I have the time.
1: I had that same thought to: I could try lowering them. Then again, I tried to balance out the pricers versus the money gained so that the player never had too much money on hand. But I will correct that to the best of my ability.
2: Really? That's strange. Eh, coin baggies are a new idea for my games so I'm sure there would be an issue. I'll fix that right away.
3: The purpose of a pawn shop is to do just that, but if you feel like the pawn shops are far and few in between, I could try setting it so that bartenders can buy and sell.
4: I can fix that, that problem tended to pop up for me a lot too.
5: To be honest, I'm not a drinker either. But I liked the idea when it came to me: it just felt different from what I normally saw.
Thank you for your feedback! I'll be sure to update the game with your suggestions.
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