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Weapon switching "Shooter" ABS

So it has to be auto start? I've been using parallel process. Man... If it was that easy... I feel silly.

Weapon switching "Shooter" ABS

Another problem I am having is that I want to reuse an enemy on a different map, so I don't have to keep programming new ones. I have tried resetting it's HP and nothing happens.

Weapon switching "Shooter" ABS

I had no idea you could teleport other things besides the hero. Does that involve location memorizing?

TESTERS WANTED!

Thanks man. I am putting all of my knowledge and know how into this game. I'll let you when I'm ready for you soon.

Weapon switching "Shooter" ABS

Sounds like a plan. I am also having troubles with making the enemies completly disapear after the enemy is dead. The hero can still shoot at where he was. The script for shooting enemies is in a seperate event and I've tried erasing both the enemy and the shooting script event and still no luck. If this doesn't make sence, I'm sorry. :)

Weapon switching "Shooter" ABS

Oh snikies! My bad. Here part of the code for "Shooting" an enemy.

<>Branch if hero Down Facing
<>Memorize Location: (Hero's Location)
<>Variable Oper: Set,Z1 X Coord.
<>Variable Oper: Set,Z1 Y Coord.
<>Branch if Var [Hero X is V Equal
<>Branch if Var [Hero Y is V Less
<>Show Battle Animation: Snowball,Z1
<>Variable Oper: - ,1
:Else Handler
<>
yatta, yatta, yatta.....

Weapon switching "Shooter" ABS

Hello everyone. I am working on a shooting battle system and I cannot figure out how to make it so when the player picks up a different weapon it switches to it or switches to it when equipped. I am familiar with switches and variables so posting code is just fine. Thanks in advance.

Set Discrepancy

Dude... I'd buy this for a dollar. You go with your dreams man. You go.

SPimage1.png

Sounds good.

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