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How to write a book?

It's far easier to do this in events and depending on how fancy you want to get with I'll explain 2 ways.
1st. Have a book event sprite set to when the player pushes the action key a SE plays (they are titled book I believe) then just do show text commands ending with the other book SE.
2nd. This way is more fancy but would look nicer. Same as before with the action command except this time you are going to use the show picture command (This requires you to find a photo of a opened book or something). To make it different you can write the text in Photoshop or something if you have that available to you. Then just play the SE's like before and wahla. Then whether the player keeps the books in items or not is up to you if so you would have to make each separate book either a switch with 1 or 2 common events or make each book their own common event.
P.S to make it more fancy you can even get 1~3 pictures of a page turning and then use those with the appropriate SE.
~ Hope that helps.
This was my explanation 2 someone else. This cn achieve you what you want. The book could remain the players inventory and they could read it whenever they choose.
Srry for the late reply was waiting for the other forum site where this was 2 come back up.

Bank System problem

Here is one I did worked fine but I did not do a thorough check but there is comments :D. Demo Link

Talk to the girl for money and the guy to start the bank.

Bank System problem

This is not a script just a common event :D.

Now that we cleared that up, he is right you got all your call variables mixed up. Secondly unless vx is different \v wont work unless u have a script for that.

Other Than that you should be okay for the most part just remember you want the text to match up with the correct variable number.

However if u still cant get it to work try youtube videos like this . I haven't watched it to see if its any good but I find its easier 2 learn that way.

If for some reason you still cant get it to work I'll make 1 for you with comments so you can understand it.

Hope this helps.

"Delay" before showing spell animations

Is one computer a older model? If so there just may be a frame difference between how fast each of your computers are playing it.

So while it seems that one is slow and one is fast, its just taking your old computer more time to process whats going on.

My suggestion is try it on a 3rd computer preferably one similar to your new one.

How do I add a day/ night cycle?

It is actually quite simple :D
You will however if your eventing it need a few common events and switches depending on how in depth you want to go with it.
1st. Make a common Event that requires a switch (Probably one of the first one's that turn on) to be on and set it to parallel process.
2nd. Figure out how long you want each cycle to be. For example lets say I want three cycles morning, mid-day, and night time to pass between every 1 min in real life time ( just an example.) Ok lets say it starts morning have the screen change colors with the change screen color tone. Now there are several different ways to do this so I'm gonna split it to two different ways A, and B and C.

A: Set a variable for play time but preferably a timer, and under it set a conditional branch for the intervals of time. Note this could get complicated and long lol, but u could reset the variable

B: Make a bunch of wait commands then turn on a switch.

C. Make a variable that goes 1-3 for this case. Make another variable that tracks player time like A but when the intervals happen have it add to the other variable. This makes it much cleaner.

Either way the new switch will then turn on a new common event. In this case Mid-day.

So you say what about if I go into caves, it cant be daytime in there? Well for that just turn off all switches that work with the common events going in and turn them back on when leaving.

So yea really I would recommend going B or C. If you need any help I'll post some screenies.

Thanks Hope it Helps.

Demon summoning incantations

There is a few ways to go about this besides google search:

1. Look at how other games do it and simply copy or resemble what they say into your game.

2. I'm assuming your game does not have its own language so that don't work.

3. Lastly google translate words from English into a different language. A simple saying can often be turned into a pretty unique but cool expression at the same time.
If those don't work try mixing letters together until you get some pretty unique letters thrown into words. If you go to youtube and look up Skyrim stuff with lyrics (as far as music goes) that could help you get started. http://www.youtube.com/watch?v=4z9TdDCWN7g is one of my fav. songs and around 1:30 starts the random words.

Hope this Helps :)

Hello I'm new

Hello my name is Dragon324 and I'm stalking Kevin.ds lol. Na actually we were just friends and he moved here so I thought I would come here as well. I don't post much because I'm not very communicative. However I do help people with anything eventing related to any rpg maker series (Preferably a engine past 2003). I only have one eventing system out now which you can find here Clicky. I also started a youtube event tutorial which I plan to extend on.

Other than that I'm an okay mapper and I started learning Ruby. Let me know if I can be of any help :D
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