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EDPVincent
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My Journey of Game Development
A very interesting and inspiring read. Makes me want to open RPGMaker and get to work. I'll go play something until it fades.
A Name For My Game
You might want to leave the name of the game to be the literally last thing you do, so you can pick one that fits your game. If you pick one early you run the risk of the name stop fitting the game as it evolves. If you are out of ideas, you could always use some phrase or name from the game that holds special importance to the story.
Can RPG Maker games false flag virus scanners?
Just to clarify, a trojan is a type of malware which is supposedly a benign program but which is in fact malicious, completely different from a virus which is code that parasites a legit program. For example, a free program that says that converts from one video format to another but it is programmed to instead erase your hard drive is a trojan. Having Windows Media Player suddenly decide to hijack your OS is a virus. So, unless you are a hacker trying to deceive us, no, there is possibly no trojan in your games unless some shady script you're using is. And even then I doubt it.
It's not uncommon to get false positives of that kind with lesser known programs, so don't worry that much about it and just try scanning it with different antiviruses to see if, in fact, there is something wrong with it.
It's not uncommon to get false positives of that kind with lesser known programs, so don't worry that much about it and just try scanning it with different antiviruses to see if, in fact, there is something wrong with it.
[RMMV] TypeError Cannot use 'In' operator to search for 'disable_dashing' in undefined
Well, since the error relates to something called "disable_dashing", I'd say it's that plugin of dashing stamina that generates the problem. You might want to give a bug report to whomever made it so they can try to see if it's an error on their end or a compatibility issue.
Autorun events will keep running nonstop while the player is in their map and their execution condition is met. So if you want an autorun to just run once, you can put a "Turn Self Switch" command at the end of its event page and make a new empty page in that event that is activated when that same switch is triggered. That way, the autorun will execute once, turn the switch, and the empty page will override the autorun page.
For what you're trying to do, you could put an autorun event in town that sets the variables to the proper values and then deletes itself until you exit and reenter. That way, it won't keep running forever but will be executed again when you come back. The event would look more or less like this:

Autorun events will keep running nonstop while the player is in their map and their execution condition is met. So if you want an autorun to just run once, you can put a "Turn Self Switch" command at the end of its event page and make a new empty page in that event that is activated when that same switch is triggered. That way, the autorun will execute once, turn the switch, and the empty page will override the autorun page.
For what you're trying to do, you could put an autorun event in town that sets the variables to the proper values and then deletes itself until you exit and reenter. That way, it won't keep running forever but will be executed again when you come back. The event would look more or less like this:
[Unity] Die Based RPG Combat
From what you've said, your combat system is basically rolling a die and praying to the RNG God that you'll win. If you want that, you don't even need to bother making a combat system. And if you expect to not redo any code, specially of a combat system, you're in for a world of hurt.
[RMMV] TypeError Cannot use 'In' operator to search for 'disable_dashing' in undefined
I have no idea how to fix that error, but you should try to avoid parallel events as much as possible, because even if they don't cause concurrency issues, they are constantly taking up resources even if they're doing nothing. If you just need to know which town you went last to teleport there, you should just make an autorun event on the town that executes when entering and/or exiting.
Also, it would be helpful to know which plugins are you using because the error might pop up because of a compatibility error.
Also, it would be helpful to know which plugins are you using because the error might pop up because of a compatibility error.
Balancing battles
What Ramshackin said. If you're going for a Persona style of battles where saving mana is critical, the balance is going to be completely different than, for example, Final Fantasy XIII, which doesn't have it and relies on the difficulty of the encounter instead. The best option for balancing will always be playing whatever you're doing a lot with all the different possibilities possible.
RPG Maker MV - Copying text from converstions or urls or hyperlinking from speech text
Yanfly's plugin has a plugin command you can use anywhere to open a new tab or window for the specified adress. You could insert it after the textbox that says "You have to open this web to do whatever" and it would automatically open when pressing next. You could also put a choice window to open it or not in case you want to leave that to the player's judgement.
Copying text to clipboard automatically would require some additional programming but it's possible. Highlighting text inside a text box is not supported as far as I know, so Yanfly's plugin is the best solution.
Copying text to clipboard automatically would require some additional programming but it's possible. Highlighting text inside a text box is not supported as far as I know, so Yanfly's plugin is the best solution.
Exploration as a challenge
Terraria does exploration both challenguing and rewarding by making the enviroment be way more dangerous than monsters. For example, the deeper you dig, the more empty spaces there are, making it very easy to fall for your death. Water also becomes dangerous because your swimming capacity is very limited and you drown very quickly too. And lighting is always an issue, becuse there is none underground and too many things that can kill you quickly. Then there are other biomes which bring different stuff to the table, such as cobwebs that slow you down or vines that block your projectiles. However, the more dangerous the zone is, the more interesting and powerful loot you find.
It makes a very curious progression system, because your advancement is much more tied to your mobility rather than your fighting ability. At the beginning you are limited to jumping, but later you can find a grappling hook, which makes vertical navigation easier and can even save you from falling to your death if you have good reflexes. You can later upgrade that to throw three hooks instead of one, helping you maneuver in dangerous places by using them carefully. You can also find boots that multiply your speed in even ground, an item to breathe underwater, or boots that slow down your fall. Even the bosses are made with movement in mind, making it crucial to be able to maneuver and dodge their attacks.
It makes a very curious progression system, because your advancement is much more tied to your mobility rather than your fighting ability. At the beginning you are limited to jumping, but later you can find a grappling hook, which makes vertical navigation easier and can even save you from falling to your death if you have good reflexes. You can later upgrade that to throw three hooks instead of one, helping you maneuver in dangerous places by using them carefully. You can also find boots that multiply your speed in even ground, an item to breathe underwater, or boots that slow down your fall. Even the bosses are made with movement in mind, making it crucial to be able to maneuver and dodge their attacks.
[Poll] HOW LONG DID IT TAKE YOU TO LEARN YOUR FIRST PROGRAMMING LANGUAGE?
I agree with psy_wombats, learning the syntax and basics of a language is easy, you can do it in a couple of weeks or a month (based on how complicated that language is), but you won't be making a game (or anything) from scratch just by knowing ifs-elsifs and a couple of functions. It takes years of studying in college to know how to program, not making basic scripts or mods.
For making things in RPGMaker, though? Yes, you can learn in a month. Hell, if you don't need to bend the engine that much, you can just cobble together whichever fixes you need at the moment with minimum syntax knowledge. That's why RPGMaker or other easy-to-use engines like Game Maker are popular: they give you more than enough to make decent games without knowing the first thing about programming. And if you do, you have a lot already done for you to use with minimum tweaks.
And if anyone manages to program in HTML, they have officially hacked reality.
For making things in RPGMaker, though? Yes, you can learn in a month. Hell, if you don't need to bend the engine that much, you can just cobble together whichever fixes you need at the moment with minimum syntax knowledge. That's why RPGMaker or other easy-to-use engines like Game Maker are popular: they give you more than enough to make decent games without knowing the first thing about programming. And if you do, you have a lot already done for you to use with minimum tweaks.
And if anyone manages to program in HTML, they have officially hacked reality.













