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So, apparently, 650+ events on a map can cause SOME LAG

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Craze
why would i heal when i could equip a morningstar
15170
Which engine?
author=Craze
Which engine?


VX Ace. They're all Player Touch, Transfer Player (using variables).

The map is also about 150x90

I cannot believe that I didn't anticipate lag. I was getting carried away with a puzzle idea.
unity
You're magical to me.
12540
;_;

Would this help?

http://himeworks.com/2013/12/region-events/

EDIT: Don't know if that would reduce lag, but maybe?
author=unity
;_;

Would this help?

http://himeworks.com/2013/12/region-events/

EDIT: Don't know if that would reduce lag, but maybe?


In theory this would be the perfect solution, and (also in theory) a gazillion times faster than the solution I had (breaking the huge map down into dozens of smaller ones and setting each Transfer Player event manually, rather than by using variables).

I say "in theory" only because I'm wary of how this script treats regions like events, and the amount of them I'd need might still cause some sluggishness.
Pages: 1