New account registration is temporarily disabled.

ENDERX'S PROFILE

Search

Filter

The Eyes Of The Forest Review

I'll second his statement about the save points before the stealth segments (first one at least - didn't make it far enough into that part to find a second). The save point was where I found the 'time at quit' mentioned in the review.

The Eyes Of The Forest Review

The music: I'd have to go back through and sit through some of the areas to give you exact specs on that. Since you bring up the town map music explicitly, I'll tell you that it was one of the areas I had problems with - but is also one where I feel those problems were on my end, rather than yours. I could see/hear the effect you were going for with it, but I suspect that due to my sound setup, I was consciously hearing portions of it that I wasn't supposed to...portions which, based on the overall song, would have helped to subconsciously heighten the tension.

The map and getting lost: I did not find the map at first. I did find it eventually, but between the fact it was out of date, and the fact that my own developing mental image of the town was completely different due to the two-dimensional wrapping effect, I had a bit of trouble matching what I saw on the map to what I was seeing in the game. (I had Silvermane off in the far upper left, for example.)

Loremaster: Rise of Kalibur Review

So which part's the piano, LWG?

Carlsev Saga: Episode II Review

A bit of each, actually. Ironically, part of the problem may be that I've played CS1 - the two NPCs who got the most characterization in my eyes were Deckiller and Sola. Given that both of them were major figures in CS1, I'm not sure how much of what I'm seeing is there, and how much is in my imagination.

For the other major NPCs, or even that one last-minute PC, I suspect what I'm seeing is simply a matter of timing - since Nathanson got most of the screentime in the demo, there simply wasn't enough time for them to develop. I'm inclined to believe that to be the case here, but it still felt like there was a bit of a lack in some cases of the single-shot cutscene characters.

The townspeople were a bit more generic this time around, although there were a few notes that shine through, as with the sprite joke mentioned above. Part of that may have been repetition factor, though - the only 'towns' visitable in CS1 were single-visit instances or small traveller's stops. It's possible I'm subconsciously reading the 'visited multiple times' factor into my impression here. If so, I apologize.

Hero's Realm Review

Define 'outdated', please.

At least half of what Kentona is going for seems to be something like this:
"'KENTONA' casts 'NOSTALGIA'!
'GAMER' is entranced!"

At -least- half. Possibly more. By that standard, Kentona's work in Hero's Realm is a rousing success - and defining something as trying to trigger the nostalgia button reshapes the definition of 'outdated' a bit, to my mind.
<Old Man Voice>
You kids these days, what with yer fancy pole-ee-gons and yer Eff Emm Vees...in my day, we had plain, flat sprites and tiles! And we appreciated them! Mumblemutteruphillbothwaysmumble...
</Old Man Voice>

And there are some (I'm an example) for whom the style isn't really outdated even now- I grew up alongside the console wars, and have fond memories of the games on the consoles I held. I never even tried to play something styled later than the SNES era until a friend offered me a PC copy of FFVIII he was getting rid of - a copy which took me several weeks to get to playing, because I -had- seen the screenshots in the manual and wasn't too thrilled about the changes.

Well played, Mister Anderson. Well played.
Pages: 1