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[RMVX] Increase enemy specific weakness to elements?
As the title says, is there a script to increase a certain enemies specific weakness, outside of the default options in RMVX? I've looked in YEM battle engine melody and didn't catch anything that seemed to perform that function.
For example, think pokemon. I fight an enemy boss made of water. I want my standard lightning spell to do 500 damage to him, whereas at that current level it would only do say 75 damage to all other enemies.
[RGSS] [RMVX] [PAID] Facesets, Music, Scripter NEEDED
Hello,
I'm looking for multiple commissions, writer, planner. But at this time I'm specifically looking for 3 areas...
I need someone that can design facesets (and probably a few matching spritesets, but spritesets not required).
I need an artist to compose music tracks.
I need a scripter to implement a features into battles(such as elemental weakness and "armor break" effects.) as well as review my current scripts and tidy up if necessary.
Please be prepared to present some of your past works. I am open to any payment method.
I'm looking for multiple commissions, writer, planner. But at this time I'm specifically looking for 3 areas...
I need someone that can design facesets (and probably a few matching spritesets, but spritesets not required).
I need an artist to compose music tracks.
I need a scripter to implement a features into battles(such as elemental weakness and "armor break" effects.) as well as review my current scripts and tidy up if necessary.
Please be prepared to present some of your past works. I am open to any payment method.
Hello!
Hello,
Newbie here... Had a pretty big project about 12 years ago that I never finished in VX and the fires been burning in me ever since. Life has finally slowed down to the point where I can continue this hobby.
But WOW! have things changed, so excuse me as I poke around and attempt to familiarize myself again with the RPG Maker community and forums!
Happy to be here!
Newbie here... Had a pretty big project about 12 years ago that I never finished in VX and the fires been burning in me ever since. Life has finally slowed down to the point where I can continue this hobby.
But WOW! have things changed, so excuse me as I poke around and attempt to familiarize myself again with the RPG Maker community and forums!
Happy to be here!
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