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Birthright

Hello, and thank you for trying out my game. However, I think I am more likely to create a brand new game than modify this one.

If you like the story of this one, I hope you try future releases (unrelated stories).

Birthright

Thanks Firefly. Maybe I'll make an update and incorporate that. Cheers:)

Birthright

The first three who downloaded since the "completed" upload... I just updated the file. Nothing game-breaking, you just might not be able to see the threat counter on the second half of the game, and I changed the contents of two armor chests.

You can keep playing the version you have and it will be fine... or you can re-download for the best experience.

Thanks for playing!

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Thanks for your input. Cheers:)

Greetings

Hello. I think I may have visited this site in the past... but it may have been a VERY long time ago that I don't recall. I did notice that for some reason I had account that was never used haha.

Anyway... I submitted a game before I even introduced myself... which didn't feel proper. So here is my official introduction.

I have a passion for making games (obviously because I'm here). I'm male, I'm ? years old (I'm immortal), I'm Filipino... if you haven't guessed from my username, and I love steak. Yes!

So ya... hello all!

Birthright

First of all, sincere thanks for taking the time to play my game. Hope to get more of you folks:)

Just to throw it out there for others though... it's about developing a tactic. Each grouping of enemies have a pattern you must discover. Once discovered... it actually falls on the easy side. The hard part is finding that tactic.

For the eye monster... remember that enemies always attack the highest threat. If you use a high threat skill, the eye will attack that hero and drop his/her threat... so its like a free attack. The eye attacks first before the other enemies... so the trick is ensuring the eye attacks someone other than the tank.

TIP: Threat resolves immediately after skill use. Long story short... you can have your damage dealer attack on turn 2, as long as your tank also uses his threat skill on the same turn. He will equalize threat and pull it back on that turn... you don't have to wait until turn 3 to start smacking the enemy. The "ghost" should be dead by turn 2... this means it should only be able to hit you ONCE. And it hits hard to give you that "holy crap I gotta' kill it NOW" factor. :)

Thanks again, and thanks a bunch for taking interest in my project! I've made a couple of games in the past. And if there's one thing I've learned... it's listen to your player base. So please... let me know what you think:)

Birthright

First post... thanks to those who gave my game a try. Special thanks to those who subscribed. Also, if you liked the game... please rate it... motivation helps:)

Working on episode 2 now.

Thanks again for playing!

Let's Play -- Suggestions!

Actually, I originally suggested mine... but then I realized... a let's play video would essentially be a spoiler wouldn't it? lol...

So... perhaps another time maybe when I'm all done with the production hehe.

Forum Question...

Not sure if this is in the right place, sorry if it is. I've tried searching, but I can't find any answers...

Is there a way to change my forum username?

Thanks in advance.
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