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Are Rogue RPGs bad RPGs?

Rogues can be either good or bad as can any other character class depending on how the developer chooses to display the character.

I have been struggling with the rogue persona in my projects because I don't believe the basic class has enough skills to make them quite as useful as some of the other classes. There should be some compelling reasons you would want to have a rogue class in your adventuring group. I have taken two tacts. One I have taken the basic rogue or thief class and added some unique skills such as a Mystic Thief with some unique magic skills and an assassin rogue with more robust fighting skills and some powerful attack skills at higher levels. I have also been working on other skills such as the ability to possibly detect traps which can improve as the thief levels up. Also I was thinking about giving the thief a detection skill that might aid in finding secret doors or other hidden things. I am currently working on an mod that features the key ability for the "player character" to choose the make up of his party which will have a definite influence of how he may be able to succeed in the game. Two rogue classes will be available, so we'll see how it works out.
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