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[RM2K3] Editing battle window

oh wow, thanks hedge! It's definitely better than learning a new scripting language :P.

I didn't know they were planning on updating the game either,I'm glad to see there's still lots of support for a 14 year old game and I can't wait to see what else they add to it.

[RM2K3] Editing battle window

Thanks! I'll take a look at DynRPG and see what I can do. I've never used C++ before but I've bumbled my way through Ruby and GML in the past, I'll back everything up a few times first :P

[RM2K3] Editing battle window

Hey folks, I've recently picked up RPG Maker 2003 after not touching it for years and earlier I learned how to change the fonts with a hex editor, I was wondering if there was any way to edit the battle window using it? I'm hoping to change the Traditional battle window to display the current MP value next to the HP value, I'd like to keep the ATB bar visible which is why I don't use the Alternative window.

If it's not possible to do with the hex editor could somebody give me some tips on patching it? I've seen the wonderful things people have done with patches and something like displaying a value and adjusting the positions of the other text in the window doesn't seem to difficult in comparison.

Thanks in advance!
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