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[RMMZ] How to make a common event that checks for hit?
Hello everyone,
is it possible for a skill that calls a common event that will increase a variable if the skill hits its target? (or if it is easier, that hits a specific actor)
Currently I am only able to call a common event which will increase the variable no matter what.
Any help is appreciated :)
is it possible for a skill that calls a common event that will increase a variable if the skill hits its target? (or if it is easier, that hits a specific actor)
Currently I am only able to call a common event which will increase the variable no matter what.
Any help is appreciated :)
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