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[Resources 2k/XP/VX/VXA] First-Person Fiend Factory aka free battlers
Uh-oh! It's been too long. Here's the batch 3.5, I forgot to upload.
Two are pretty suitable for boss encounters, though the one named "dwellerbehemoth" was designed to fit in a 640x480 resolution project.





Two are pretty suitable for boss encounters, though the one named "dwellerbehemoth" was designed to fit in a 640x480 resolution project.





[Resources 2k/XP/VX/VXA] First-Person Fiend Factory aka free battlers
author=Craze
Stuff inspired by the Ars Goetia (Baal, Beelzebub, Moloch, etc.) might fit your style pretty well if you get stuck for ideas. You're pretty good at taking an animal or object and adding a bit of your own flair to it, making it that extra bit creepy or demonic.
Could also be cool to see your take on some African and Australian animals, not just the western European stuff we see in most games. Rhinos, giraffes, lions, kangaroos, Tazmanian devils...
It's kinda funny, I had an old sketch of this guy from a couple years ago sitting around so I fixed it up tonight. A generic take on him but it could be pretty cool to cover all 72 and base a game around it.

[Resources 2k/XP/VX/VXA] First-Person Fiend Factory aka free battlers
Part 3 of Monsters, Fiends, and Other Mean Things











I think that should be the bulk of my collection now. I got a few more coming, but from now on, I'm a-ok for general requests and fixing up what we got so far.











I think that should be the bulk of my collection now. I got a few more coming, but from now on, I'm a-ok for general requests and fixing up what we got so far.
TJ2_SC2.png
[Resources 2k/XP/VX/VXA] First-Person Fiend Factory aka free battlers
Glad you guys like em', I'll go ahead and dump another set if that's OK. Regarding giving credit or whatever, that would be pretty cool but not necessary. Resource credit tends to be easily lost anyways but it's no big deal since I have the original full resolution versions of these drawings.










If there's any requests for edits on these, like cleaning up, re-adjusting shadows, adding an extra limb or skin pattern and so on, feel free to give me a heads up. It's no hassle at all. And of course, feel free to make your own edits on them.
I'm definitely down for personal commissioned requests, stuff like specifically designed boss battlers for unique projects. For now, I'll keep these free generic enemy battlers going in the meantime.











If there's any requests for edits on these, like cleaning up, re-adjusting shadows, adding an extra limb or skin pattern and so on, feel free to give me a heads up. It's no hassle at all. And of course, feel free to make your own edits on them.
author=Yellow Magic
...woah. You could charge (money) for graphics of this quality and I wouldn't complain.
I'm definitely down for personal commissioned requests, stuff like specifically designed boss battlers for unique projects. For now, I'll keep these free generic enemy battlers going in the meantime.
[Resources 2k/XP/VX/VXA] First-Person Fiend Factory aka free battlers
Not entirely sure how to go about and do this but... here (second post, daunting)!
While I was working on my own personal project over the past year, I found a need for battler graphics unique to the game but couldn't find a means to acquire them. So I plopped down and decided to draw them myself while trying to follow the general RTP battler artstyle found in RPG Maker VX to the best of my ability (I have no idea who the original artist/s is/are). Next thing I know, I'm drawing an original roster of context-less bad guys.
I'm not too confident with how the project is working out, but it certainly was a good learning exercise regarding character/monster design. So I decided that I'm willing to share what I've drawn so far with the community for free use within your own projects should any of you find anything fanciable, because I believe that can be a much more rewarding use of these graphics.
Keep in mind that I've only tested most of these in RPG Maker VX so I'm not too sure how they'll appear in other default battle system layouts, both in and out of VX. Shadows may be off, wonky perspective, bits of dirty colors may be transparently floating around etc.. Lemme know which battlers have these problems and I'll fix them promptly.
This is a learning experience both in drawing and publicly presenting this kind of stuff, and I'm willing to accept any general requests (hey, draw more robots! etc.) from this point on if the thread ever takes off. This includes a shot at side-view battlers and different genres which I'm willing to get my feet wet with.
I'll start off with some vaguely medieval fantasy humanoid monsters then compile the 25+ battlers I have finished in a .rar file if there's interest.







While I was working on my own personal project over the past year, I found a need for battler graphics unique to the game but couldn't find a means to acquire them. So I plopped down and decided to draw them myself while trying to follow the general RTP battler artstyle found in RPG Maker VX to the best of my ability (I have no idea who the original artist/s is/are). Next thing I know, I'm drawing an original roster of context-less bad guys.
I'm not too confident with how the project is working out, but it certainly was a good learning exercise regarding character/monster design. So I decided that I'm willing to share what I've drawn so far with the community for free use within your own projects should any of you find anything fanciable, because I believe that can be a much more rewarding use of these graphics.
Keep in mind that I've only tested most of these in RPG Maker VX so I'm not too sure how they'll appear in other default battle system layouts, both in and out of VX. Shadows may be off, wonky perspective, bits of dirty colors may be transparently floating around etc.. Lemme know which battlers have these problems and I'll fix them promptly.
This is a learning experience both in drawing and publicly presenting this kind of stuff, and I'm willing to accept any general requests (hey, draw more robots! etc.) from this point on if the thread ever takes off. This includes a shot at side-view battlers and different genres which I'm willing to get my feet wet with.
I'll start off with some vaguely medieval fantasy humanoid monsters then compile the 25+ battlers I have finished in a .rar file if there's interest.







hey ervyone whats up gamboys
...Salutations, good folks!
Long time lurker/creeper and I figure it's about time I sit down and get contributing with some artsy fartsy goodness.
To put it short, I draw a lot. Stuff I'd love to share with the community in hopes that ya'll can enjoy some quality monster doodles in your games. I'm a big fan of original resources in projects and exploring all aspects (except animation, I'm totally awful at that) with it.
I have limited experience with RPG Maker and coding myself though, sadly. I've dicked around with RM ever since I discovered RM2k in the 7th grade but never actually produced anything of value, always playing Mr. Idea Guy. I'm vaguely familiar enough with the programs to understand resources though, so no problems there!
You can check out one dropped project progress of mine from a year ago here, a take at a Wizardry/Etrian Odyssey/classic Shin Megami Tensei-styled dungeon crawler. I've also contributed mecha designs for a Super Robot Taisen/Wars fan project here (looks dead but it ain't! the project lives on!).
Long time lurker/creeper and I figure it's about time I sit down and get contributing with some artsy fartsy goodness.
To put it short, I draw a lot. Stuff I'd love to share with the community in hopes that ya'll can enjoy some quality monster doodles in your games. I'm a big fan of original resources in projects and exploring all aspects (except animation, I'm totally awful at that) with it.
I have limited experience with RPG Maker and coding myself though, sadly. I've dicked around with RM ever since I discovered RM2k in the 7th grade but never actually produced anything of value, always playing Mr. Idea Guy. I'm vaguely familiar enough with the programs to understand resources though, so no problems there!
You can check out one dropped project progress of mine from a year ago here, a take at a Wizardry/Etrian Odyssey/classic Shin Megami Tensei-styled dungeon crawler. I've also contributed mecha designs for a Super Robot Taisen/Wars fan project here (looks dead but it ain't! the project lives on!).
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