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[RMVX ACE] [SCRIPTING] Greying out "Continue" option on titlescreen?

Aha! I finally got it to (semi) work! >:D
I actually just ended up using:
def load_enable?
    unless DataManager.save_file_exists?
      @sprite = Sprite.new
      @sprite.bitmap = Bitmap.new("Graphics/System/Continue (grey).png")
      @sprite.z = 250
  end
The only problem is, I need the image to fade in over the course of 15 frames, so it doesn't just pop up before the screen has even faded in yet.

Any idea how to go about this?

*Edit:
NEVERMIND! That issue was coming from a different script I just forgot to take out of my database. lol Everything's all good now and I've gotten the effect I wanted.

Thank you for all your help, Marrend! :3

**Edit: K, double nevermind. I have another problem. It doesn't actually load the game if the save file exists. Whenever you select "Continue", it just doesn't do anything for a few seconds and then crashes.

Any ideas?

[RMVX ACE] [SCRIPTING] Greying out "Continue" option on titlescreen?

Oooh, that works well! But, is there any way the greyed-out graphic could just show without having to be selected? I don't even need a separate "selected" graphic for it, to be honest. Just one that shows continuously unless there's a save file present?

[RMVX ACE] [SCRIPTING] Greying out "Continue" option on titlescreen?

Ahh, I see what you're saying, now...

Well, is there any command you can use to simply show a graphic on the titlescreen (suggesting it's used as a separate script all its own) and dispose of it upon exit of the titlescreen?

So, like:
unless DataManager.save_file_exists?
#insert show graphic command which disappears upon exit of the menu
If I remember correctly, you can't just use the regualar "Show Picture" command for images on the titlescreen, since that's only for images shown in-game, right?

[RMVX ACE] [SCRIPTING] Greying out "Continue" option on titlescreen?

Ah, I see. Thanks for your input! :D

My initial thought was that it would be a condition based on whether or not the file "Save.rvdata2" exists. If it does, leave the "Continue" graphic alone. If it doesn't, change it to another graphic—the greyed-out graphic—(like you said).

Then again, I'm not very good with this stuff, so... :)

[RMVX ACE] [SCRIPTING] Greying out "Continue" option on titlescreen?

Hi~ :)

So, for my game, I'm using a custom titlescreen script by TheoAllen, and I was wondering if there was any way I could have the option to make the "Continue" option greyed out when no save file data exists. I'm also using a script which only allows one single save file. Dunno if that's worth stating or not.

Here's my edited version of Theo's script how it is in my game already:
https://pastebin.com/mFusZt4K

Thank you!
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