HUBBLE128'S PROFILE
Search
Filter
Greetings! Advice on engine selection . . .
IIRC, you could find several broken toasters scattered around the game world, and equip them as melee weapons. If you had the Toaster Repair skill, there were special repair tables in a few locations where you could convert it to a working toaster and then "unjam" a special item from inside the toaster, usually a security pass for an advanced level of the game or ammo for an energy weapon. So it was never required, but could get you past a high level door. That was part of the charm of the game for me - some many little things like that that weren't necessary to win, but added a lot of flavor.
Thank you all again for the help and advice. I'll try some of these options out and hopefully have something to show someday soon. Nice to know there's such a friendly community here!
Regards,
Hubble
Thank you all again for the help and advice. I'll try some of these options out and hopefully have something to show someday soon. Nice to know there's such a friendly community here!
Regards,
Hubble
Greetings! Advice on engine selection . . .
Thank you all for the warm welcome and advice!
Wasteland was recently re-released on Steam, and the trailer gives a good idea of the aesthetic that I would be trying to follow:
Wasteland Classic game trailer
The portraits showed the enemy that was closest to you tactically during combat. They were very slightly animated, but that would not be the most important feature for me. My main concern would be to have the flatter, less-3D, non-anime look to the interface and maps that puts the game firmly in the time and place it was made. If I can import graphics into RPG Maker, then I think I can accomplish that.
Beyond that, what made Wasteland unique was the unusual skills (like "Toaster Repair" - which WAS used in the game!) and the inclusion of adventure-game style puzzles into the RPG system. As long as RPG Maker allows you to customize skills and attributes, then the rest would just be a matter of good writing and hard work, I think.
The other engine I was eyeing was OHR, but the all-keyboard interface is a little less appealing than RPG Maker. Ren'Py is a nice suggestion, but visual novel is not really the direction I want to go in for this project. I will take your advice and look through the engines page, plus check out some of the work people have done - the tag system for the community-made games will be super helpful - thank you for pointing that out.
One last question: RPG Maker MV is currently on sale on Steam for $20, so it is cheaper than VX/VX Ace. I'm wondering if I should grab it. Aside from the choice between Javascript and Ruby, is there a concise list of pros/cons to these two versions of RPGM that is at least a little more in-depth than the comparison on Wikipedia?
Again, many thanks!
Wasteland was recently re-released on Steam, and the trailer gives a good idea of the aesthetic that I would be trying to follow:
Wasteland Classic game trailer
The portraits showed the enemy that was closest to you tactically during combat. They were very slightly animated, but that would not be the most important feature for me. My main concern would be to have the flatter, less-3D, non-anime look to the interface and maps that puts the game firmly in the time and place it was made. If I can import graphics into RPG Maker, then I think I can accomplish that.
Beyond that, what made Wasteland unique was the unusual skills (like "Toaster Repair" - which WAS used in the game!) and the inclusion of adventure-game style puzzles into the RPG system. As long as RPG Maker allows you to customize skills and attributes, then the rest would just be a matter of good writing and hard work, I think.
The other engine I was eyeing was OHR, but the all-keyboard interface is a little less appealing than RPG Maker. Ren'Py is a nice suggestion, but visual novel is not really the direction I want to go in for this project. I will take your advice and look through the engines page, plus check out some of the work people have done - the tag system for the community-made games will be super helpful - thank you for pointing that out.
One last question: RPG Maker MV is currently on sale on Steam for $20, so it is cheaper than VX/VX Ace. I'm wondering if I should grab it. Aside from the choice between Javascript and Ruby, is there a concise list of pros/cons to these two versions of RPGM that is at least a little more in-depth than the comparison on Wikipedia?
Again, many thanks!
Greetings! Advice on engine selection . . .
Hello!
I have been a gamer since the era of Infocom and recently switched careers from filmmaking to teaching. I have a new job as a technology teacher for middle school (11-12 year olds) and have been gradually putting some game development into the curriculum.
This, plus getting my old Apple II out of storage, got me remembering some of the old RPGs from the late 80's that I loved so much such as Wasteland, Bard's Tale, Deathlord, and the early Ultima and Wizardry games.
Just for nostalgia and for fun in my spare time, I'd like to create a game that looks and feels like the top-down RPGs from that era, and I could use some advice in selecting an engine. Here are my parameters:
1) It does not need to be free, but a $600 IDE would be more than I would want to spend.
2) I am not a programmer by trade, but I have done some limited programming in the past. I can work with scripts just fine, but do not know C. My focus for this hobbyist's project would be on art, music and story - I don't think I want to use this project to learn to be a C programmer.
3) I am going after a specific aesthetic like I described above: 1980's Apple II games. Wasteland would be my ideal model. So the 1990s JRPG console style of RPG is not something I want. Not passing judgement on that type of game at all - it's just not the style I want for this project.
Regarding #3: RPG Maker is obviously very popular and has a large community that could be a good resource for a beginner. But is the console-style JRPG "look" baked into anything that RPG Maker would create? Or could you create your own look by making new sprites, backgrounds, maps, etc? Would that be more trouble than it's worth, and is there adifferent engine that might get close to the look and feel that I want?
Many thanks in advance for any advice!
Regards,
Hubble
I have been a gamer since the era of Infocom and recently switched careers from filmmaking to teaching. I have a new job as a technology teacher for middle school (11-12 year olds) and have been gradually putting some game development into the curriculum.
This, plus getting my old Apple II out of storage, got me remembering some of the old RPGs from the late 80's that I loved so much such as Wasteland, Bard's Tale, Deathlord, and the early Ultima and Wizardry games.
Just for nostalgia and for fun in my spare time, I'd like to create a game that looks and feels like the top-down RPGs from that era, and I could use some advice in selecting an engine. Here are my parameters:
1) It does not need to be free, but a $600 IDE would be more than I would want to spend.
2) I am not a programmer by trade, but I have done some limited programming in the past. I can work with scripts just fine, but do not know C. My focus for this hobbyist's project would be on art, music and story - I don't think I want to use this project to learn to be a C programmer.
3) I am going after a specific aesthetic like I described above: 1980's Apple II games. Wasteland would be my ideal model. So the 1990s JRPG console style of RPG is not something I want. Not passing judgement on that type of game at all - it's just not the style I want for this project.
Regarding #3: RPG Maker is obviously very popular and has a large community that could be a good resource for a beginner. But is the console-style JRPG "look" baked into anything that RPG Maker would create? Or could you create your own look by making new sprites, backgrounds, maps, etc? Would that be more trouble than it's worth, and is there adifferent engine that might get close to the look and feel that I want?
Many thanks in advance for any advice!
Regards,
Hubble
Pages:
1













