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[RMVX ACE] System Stack Error
Hi guys, I have a scripting problem I can't resolve.
I'm using Theo's sideview battle system, and have implemented a combo system where the player can chain together various attacks.
However, reaching a combo of 16 hits will crash the game with a 'system stack error - stack level too deep'.
I used Hime's stack debugger and it directed me to line 1839 of Theo's 'Implementation' script, that deals with fiber?
Here is a link to a fresh project that replicates the error.
https://www.dropbox.com/s/qyxesuuvahvdilx/HimeStack.exe?dl=0
To trigger the error, use the Crimson thorn skill at full TP and reach a combo of 16.
The script for the move is in 'sequences'.
I left a message on Theo's blog but I noticed he hadn't replied to bug reports for a while. If anyone knows him, please let him know of this thread.
Please help me if you can, it would be greatly appreciated.
I'm using Theo's sideview battle system, and have implemented a combo system where the player can chain together various attacks.
However, reaching a combo of 16 hits will crash the game with a 'system stack error - stack level too deep'.
I used Hime's stack debugger and it directed me to line 1839 of Theo's 'Implementation' script, that deals with fiber?
Here is a link to a fresh project that replicates the error.
https://www.dropbox.com/s/qyxesuuvahvdilx/HimeStack.exe?dl=0
To trigger the error, use the Crimson thorn skill at full TP and reach a combo of 16.
The script for the move is in 'sequences'.
I left a message on Theo's blog but I noticed he hadn't replied to bug reports for a while. If anyone knows him, please let him know of this thread.
Please help me if you can, it would be greatly appreciated.
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