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Please Close this Thread, became too crazy :(
author=Mirak
Yeah see, we're not looking for "accomplished" people because almost everyone here fails to sport that title. That question is asked because team efforts just never work if the lead doesn't know what it takes to even complete a single project by themselves.
Real life is not an rpg, you don't go into the local tavern and gather a bunch of strangers to engage into a project that wasn't even talked about in detail and expect them to be devoted to it. If you want a team the first thing you do is engage people. Get to know them. Absolutely everybody here has an idea of their own, if they don't see you giving them a reason for it, they won't put their own ideas aside to work on yours. If this site is lacking on something, it's on people willing to join *any* project Just Because.
I mean, if you want, everyone can opt for not replying to your thread and letting you learn this lesson by yourself when you see that your efforts are not giving fruit, but i'd personally rather point you in a general direction. More devs to give variety to this scene is quite welcome.
People without any sorts of skill in the art, programming and music department still manage to make short games by themselves, there really is no excuse as to why you can't demonstrate to the people here that you're competent enough to carry a project by yourself, no matter how small it is.
author=Liberty
What we're saying is that you need to have the skills to cover the bases in case someone drops out. It's your idea so of course you're going to feel the most strongly about it, but people have various reasons for leaving a team - from being sick to getting busy to having changes in their life to losing interest. It's just what happens. If you can't cover their bases when they go, you're going to be left with a game floundering in the water.
Thus the question as to whether you've anything to show that you can be relied apon to complete the game - so that your other team mates aren't left to have wasted their precious time when someone else drops out. That is time they could have spent making their own games or doing other things with their life. Time that they'd now lost.
Honestly, the fact that you say you have two games that you never finished works against you. Maybe make a small game for yourself to show your own abilities so people can see what you're capable of. Interact with people here so that they can get to know you and build up some trust. Play some games to better judge where your skills lie in comparison to others.
If you're really determined to make -this- game then make a start on it. Use stand-by resources and then when you've got about half done release a demo to show what you have, that you're determined to see this project through and so that people can see what the game is about and how it will work. Even without custom everything it'll be able to get across the ideas that you want.
You ask how hard it can be? Well, why aren't you making it by yourself? It can't be hard, right? Wrong. It is hard, it is time consuming and it is requiring skill. It's a lot harder than get 100 jumps in FF9, and that shit was pretty hard for some people. Quite frankly, you underestimate the amount of WORK that has to go into a project, even a small one, and that more than anything tells me that you very likely won't make a team that will create a game any time in the near future. Because it's hard.
For once i cannot believe you guys, and i strongly disagree, either your saying he should suck it up and make it himself or don't make the project at all. I have never in my life seen a game made by only one person to be decent, because no one can perform all the roles to make it good ( All the game you heard like minecraft or banish etc, sorry to burst your bubble but even then they had helped, not from a team but from outer influence and communities). How can one person learn to be good at leadership, artistic skill, story creating, geological map making, engine handling, reviser, detailed comp art, and ideas/opinions. I had experienced hardship in making a game, even the engine itself was a nightmare, however i learned and trained myself "with help" to be a good model maker for the engine (even though my computer cant even load the model i create anymore since i made it so detailed). Even then it took ages, and i cannot perform to learn so much content. This is why if you ever go to moddb, they post help needed. Also helping someone does not require alot of skills of that person, as long as you achieve experience of what you perform nothing goes to waste, even if you make contents and is not being used anymore, doesn't mean it isn't going to be used again (Basically in a simple version, doing something is better then doing nothing). This is why communities are there, and the reason why pubs were made, to find help from people so that he can at-least gain something.
Now alot of people are saying it's hard and so on and so forth, in life no one thought that making something was ever going to be easy, heck they wouldn't even be here then. Real life is hard as well, it ain't cherry picking for the poor, however that does not mean that i should be unhelpful and useless. Also i know you want him to create a mini-game, a small project, thats okay, in-fact sure its a good way to show what a well below decent game would be like for one person. However not helping for skills being poor is just a sad attempt to not wanting to face their fears and waste opportunity. At-least this guy showed the determination of wanting the complete the two project.
Literally you don't have to remind him how hard the game making can be, because everyone got a slap of reality that you cant do anything alone. Even i got slapped by reality so hard, i had to message tons of help to other model/engine creator to point me in the right direction, and even then they helped me by creating lessons for me. Even if i dont use them, they still shared that lesson plan to others. Hence the saying, "Sitting down to enjoy your whine may sweeten your view, but bitterness will carve in for what you can be." "It is fine to challenge yourself then to sit around, for it may help you for what lies ahead, however when you wait you will accomplish nothing in that set of time." "You wait for the fish to be between your hands, while the fish waits for you to take the opportunity."
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