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New Sequelitis https://www.youtube.com/watch?v=XOC3vixnj_0

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APATHY IS FOR COWARDS
4158
What the heck, I had the impulse to re-watch the old ones this weekend and now there's a new one too? Nice!
Wow. He actually thinks Z-targeting is bad and should be removed.

Also he apparently streamed OoT once and was DarkSydePhil levels of terrible. I can't take this guy seriously.
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APATHY IS FOR COWARDS
4158
I don't think he was implying that Z-targeting should be removed, just that Z-targeting and 3D is a drastic change to Zelda's gameplay, and the rest of the design didn't compensate as well as it should've.

I love the hell out of Ocarina of Time, but it's definitely not perfect, y'know.
I didn't like this one, the fellation towards Zelda 1 is really obnoxious. Like the item check: You need the golden gauntlets to bypass an obstacle in the trials in Ganon's Castle in OoT. The gauntlets don't serve any other purpose besides to remove this one type of obstacle. It is an incredibly boring item but Zelda 1 has the exact same issue with the raft. There's water that you can't get around but with the raft and a dock you can access a new area (just dungeon #4 and... a heart container iirc). It's the exact same thign that wasn't mentioned at all. Should OoT, a game that came out twelve years later, be better than this? Yes! But it's still dishonest to only talk about the gauntlets but not the raft. Shit, Zelda 1 did it better wit the flute. You need the flute to open up the lake dungeon but it also doubled as a means to teleport to previously completed dungeons. It's both an item check and something that has some actual use.


He also goes into the LttP map and how he prefer's Zelda 1's approach of not telling the player where the dungeons are (note that dungeons 1+2 are given in the manual but that's easy to avoid). That's fair and I can see the reasoning behind it (as a dumb kid I went to the Eastern Palace first because it looked way cooler than the town with the X on it). But then he doesn't like that the dark world dungeons are numbered which is again the same thing the original game did which is glossed over completely. I'm not entirely sure what the problem is, that the numbers are on the map or dungeons have numbers. I'll assume the former unless he really considers being able to reach the boss of Turtle Rock without the items necessary to beat him good design (fuck you ice rod!
). Honestly I'm not even sure what the problem there is, you'll end up near dungeon #3+4 anyways because you need the item check from dungeon #4 to access #5+6 and the rod from #6 to get past the first screen of #7 (nevermind all the other items you need to explore to find, like the flute and quake and ether magic).


There's more but I'm already forgetting parts of it so I'll just laugh at the dumb strawman failure playthrough video of trying to kill bats with a sword when you always have a weapon that can easily kill bats (quickspin works well too if you really want close range).


spoilers: I am the dude at the start who posted this without watching the whole thing. I got about a third of the way through before I closed it. Between not touching anything I said above (unless his argument isn't cohesive and he talks about it again later in the video), the "man skyward sword sure was bad guys amirite" shtick (it was but it added nothing to the video) at least twice, and getting mad about how the sword wasn't killing flying bats I didn't have the patience to finish it. If he does touch on anything I said please call me out for beeing a shitlord or something.


fuck this is too many words about zelda, I lose
Sailerius
did someone say angels
3214
This video was pretty much spot-on in about every way.
Yeah, he's not totally wrong. I can agree with a lot of what he's saying but it doesn't change how I feel about the games. I still enjoyed them even though I found them a little tedious and boring at times. I do think they are getting worse over time. Made too easy. Too much lame village helping stuff. The sense of exploration really is gone.
Exploring for rupees and snail-things is way less cool than finding new items or abilities. The dungeons are way smaller too except maybe the Ice Ruins. LttP > LBW, except music, LBW's music is nice.


Difficulty-wise though, post-NES Zelda games have never been hard. It's like Final Fantasy: They're made to be beaten by children. If you want Zelda to be challenging again go do some OoT Bingo Races (unless you don't want to learn the game glitches in which case you're hooped).
Well, that was the most scatterbrained 30 minutes I've listened to in a while.

Anyways, I've never played the first Zelda, and I never finished LttP, so I can't comment on those comparisons, but a number of the complaints about OoT I agreed with. The two main points I really agreed with were the constant silly fetch quests and the limited uses for most items, which I feel applies to not only OoT and Zelda games, but pretty much all the action-advenutre/RPG kind of games. A lot of the time, items/abilities just feel like glorified keys to glorified doors, leaving you with what is essentially a glorified game of flashcards.

Of course, if egoraptor thinks the back-and-forth across Hyrule is bad, I'd hate to see what he thinks of Okamiden.

The Z-Targeting rant was a bit weird. Saying that Z-Targeting made combat more complex is kinda silly, since it seems to me the whole point of it was to make 3D targeting as easy as 2D targeting, given that the N64 controller didn't have any real convenient means of 3D aiming. Funny thing is, I think Z-Targeting is actually makes hitting things even easier than in 2D, since all you have to do is hold Z and press the Sword or Item button.
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