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RPG Maker VX or XP?

prexus thank you! Great answer to my questions! What did you mean by "bypass the map editor" though?

All in all, I noticed that the map editor in XP would help with a lot of the layering problems I've ran into with VX, but using Swap XT and tweaking the bypass system(I think is what it's called, how you set it to go over, under or on the same level as your hero, maybe pass through?) seems to make this less of a hindrance. You can even do real time switching, so you can make a tile passable only in certain locations or at certain events.

On the scripting end, I don't plan on writing any of my own anymore. I tried that, but I don't know enough programming and don't have the time to learn it. I did make a cool "PDA" menu when I was learning (click a menu item called PDA or Notebook or whatever and then it opens a window where you can add links to script stuff like achievements, side quests, etc.), but that's about all I could do. I DO plan on using community scripts and community (or self made) tilesets/characters, not just stock.

As for doing an episodic game, I have some ideas on how to do it with limited work, which would essentially be a patching system instead of actual episodic content, but I could see how scripts could mess with it and corrupt saves. I'm good at figuring out things like this, so I'm hoping I could make it work. I have some experimenting to do to determine if it works. If it does, I know a lot of people are looking for a good method, so I'll write a tutorial.

Thanks again for all your replies!

RPG Maker VX or XP?

Thanks for the replies everyone! I downloaded the trial of XP and while I do like the map editor, it also has it's limitations (although not nearly as much as VX). With Swap XT, tilesets are still a little annoying, but not a problem with design. I think I'll stick with VX since I already own it, unless i mess with the trial of XP and end up really liking it. I also have a lot of experience with VX now, so I wouldn't have to relearn the program. The only thing I do like XP for over VX is how the graphics look. The taller characters, the nicer looking buildings and such, that's something that I don't like about VX, but not a major issue. I'm just happy to see that there is still such a active community for this product! When I started VX last year, I thought the community was dying, but turns out it was just starting!

Two followup questions.

First, for XV resources/getting people to help, what's the best place to go? I know when I was looking last year, there were so many different pages and some people didn't like one or the other, so it was more a matter of having 5 or 6 pages to look through, is there any one or two centralized place now?

Secondly, I couldn't figure out how to change tilesets on a single map in XP, is this possible or is this just a limitation? I mean I know I can go into the map properties and change it there, but I mean say I want to use two different tilesets on the same map, how do I do that?

Thanks again everyone! You all helped a lot!

RPG Maker VX or XP?

Ok, so I've been using RPG Maker for YEARS, back to RM2K and I might of even played with 95, not sure. I've never done anything serious yet, although I have some ideas. Well about a year ago I bought RPG Maker VX and was happy with it until I started looking more into XP. I bought VX because it was the newest one and that's about the only reason, didn't really compare the two until recently.

So I know there are a lot of "which one is better" posts out on the web, which I know there's no one answer for, but mine is a little more specific than that. Going to do a numbered questions so that they're easy to answer..

1. I heard RPG Maker XP has more community support (scripts and graphics), is this true? If so, is there anything that VX can do that XP Cannot? How about the other way around?
2. What about the upcoming expansion/update to VX? Is it going to make it much better?
3. the main hindrance with VX is having to use Swap XT for tilesets, XP doesn't have to do this, is it worth it to get XP for this reason?
4. When it comes to making a game for profit, is there any major difference between the two? Not asking from the stand point of using graphics and scripts that are built in, I mean legality or how well the graphics actually look.
5. and finally, I plan on doing an episodic game. I know there is no built in way (or via script) to do this in VX. I THINK I've figured out how to do this on VX, at least in theory, but is there any built in way with XP?

These are mostly personal opinion questions, which is what i'm looking for, especially from those who have messed with both. Thanks for your replies!
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