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RPG Maker VX or XP?
Ok, so I've been using RPG Maker for YEARS, back to RM2K and I might of even played with 95, not sure. I've never done anything serious yet, although I have some ideas. Well about a year ago I bought RPG Maker VX and was happy with it until I started looking more into XP. I bought VX because it was the newest one and that's about the only reason, didn't really compare the two until recently.
So I know there are a lot of "which one is better" posts out on the web, which I know there's no one answer for, but mine is a little more specific than that. Going to do a numbered questions so that they're easy to answer..
1. I heard RPG Maker XP has more community support (scripts and graphics), is this true? If so, is there anything that VX can do that XP Cannot? How about the other way around?
2. What about the upcoming expansion/update to VX? Is it going to make it much better?
3. the main hindrance with VX is having to use Swap XT for tilesets, XP doesn't have to do this, is it worth it to get XP for this reason?
4. When it comes to making a game for profit, is there any major difference between the two? Not asking from the stand point of using graphics and scripts that are built in, I mean legality or how well the graphics actually look.
5. and finally, I plan on doing an episodic game. I know there is no built in way (or via script) to do this in VX. I THINK I've figured out how to do this on VX, at least in theory, but is there any built in way with XP?
These are mostly personal opinion questions, which is what i'm looking for, especially from those who have messed with both. Thanks for your replies!
So I know there are a lot of "which one is better" posts out on the web, which I know there's no one answer for, but mine is a little more specific than that. Going to do a numbered questions so that they're easy to answer..
1. I heard RPG Maker XP has more community support (scripts and graphics), is this true? If so, is there anything that VX can do that XP Cannot? How about the other way around?
2. What about the upcoming expansion/update to VX? Is it going to make it much better?
3. the main hindrance with VX is having to use Swap XT for tilesets, XP doesn't have to do this, is it worth it to get XP for this reason?
4. When it comes to making a game for profit, is there any major difference between the two? Not asking from the stand point of using graphics and scripts that are built in, I mean legality or how well the graphics actually look.
5. and finally, I plan on doing an episodic game. I know there is no built in way (or via script) to do this in VX. I THINK I've figured out how to do this on VX, at least in theory, but is there any built in way with XP?
These are mostly personal opinion questions, which is what i'm looking for, especially from those who have messed with both. Thanks for your replies!
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