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JWCaisa
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I just found a new bug. During battle, an enemies HP gauge will not be displayed until you move your cursor onto another enemy. Even if there is only one enemy, you still need to press one of the arrow keys in order to have the HP gauge displayed.
Public Demo Feedback
Here are some bugs that I found during my first game session....I already PMed them to darkdesigngames, but I figure I might as well list them here so others can try them out. Here they are:
1. after the darkdesigngames logo finishes playing, the opening cutscene will not play until I press the menu/cancel button (X, Esc, etc.) (Level B/C Bug;repeatable)
2. I pressed F12 (which usually restarts an entire RPG Maker VX game) during the introduction scene, and then it started behaving abnormally and cutting to black and cutting back in, and when I pressed the menu/cancel button after pressing f12, the scene restarts. Afterwards, I press menu/cancel again to skip the introduction scene and was greeted normally with the title screen. However, upon pressing New Game, it tells me that the stack level is too deep with line 78 and of the scrolling battles script. (Level A Bug;repeatable)
3. I pressed F12 during the introduction cutscene with the airship, and then I skipped the darkdesigngames logo and introduction cutscene and selected New Game again and got a stack level too deep error on line 79 of the scrolling battles script. Immediately afterwards, I tried to repeat this bug and I got the error with line 78 instead. Further repeats of this bug alternates between errors with line 78 and 79. (Level A Bug;repeatable)
4. I recommend that you put a comma between "Forgive me" and "Your majesty" during the scene where Cecil questions the King.
5. A text box shows up at the top of the screen that tells you your location whenever you enter a new room. After a couple of seconds, it will disappear. However, if you talk to an NPC before it disappears, the NPC's text box will appear on top of the text box that tells you your location. (Level C Bug;repeatable)
6. In my opinion.....Cecil says "Very well" too much.
7. Another one of my opinions....."Die, Foul Beast!" doesn't sound like Cecil.
8. Floating enemies don't actually start floating until somebody makes a move.
9. During battle, Kain's special move list should be named "Dragoon" not "Dragon"
10. Kain should say "We are", not "were are" during the scene in Mist Village.
11. During the fight with the General and his soldiers in Kaipo Village, I killed two guards and then I killed the General, but the death animation played again for the two already-dead soldiers after I killed the General.
Also, I have a request. Could you enable the run button to work on the overworld? Because, in the words of ClanoftheGrayWolf: "Getting there is NOT half the fun..."
1. after the darkdesigngames logo finishes playing, the opening cutscene will not play until I press the menu/cancel button (X, Esc, etc.) (Level B/C Bug;repeatable)
2. I pressed F12 (which usually restarts an entire RPG Maker VX game) during the introduction scene, and then it started behaving abnormally and cutting to black and cutting back in, and when I pressed the menu/cancel button after pressing f12, the scene restarts. Afterwards, I press menu/cancel again to skip the introduction scene and was greeted normally with the title screen. However, upon pressing New Game, it tells me that the stack level is too deep with line 78 and of the scrolling battles script. (Level A Bug;repeatable)
3. I pressed F12 during the introduction cutscene with the airship, and then I skipped the darkdesigngames logo and introduction cutscene and selected New Game again and got a stack level too deep error on line 79 of the scrolling battles script. Immediately afterwards, I tried to repeat this bug and I got the error with line 78 instead. Further repeats of this bug alternates between errors with line 78 and 79. (Level A Bug;repeatable)
4. I recommend that you put a comma between "Forgive me" and "Your majesty" during the scene where Cecil questions the King.
5. A text box shows up at the top of the screen that tells you your location whenever you enter a new room. After a couple of seconds, it will disappear. However, if you talk to an NPC before it disappears, the NPC's text box will appear on top of the text box that tells you your location. (Level C Bug;repeatable)
6. In my opinion.....Cecil says "Very well" too much.
7. Another one of my opinions....."Die, Foul Beast!" doesn't sound like Cecil.
8. Floating enemies don't actually start floating until somebody makes a move.
9. During battle, Kain's special move list should be named "Dragoon" not "Dragon"
10. Kain should say "We are", not "were are" during the scene in Mist Village.
11. During the fight with the General and his soldiers in Kaipo Village, I killed two guards and then I killed the General, but the death animation played again for the two already-dead soldiers after I killed the General.
Also, I have a request. Could you enable the run button to work on the overworld? Because, in the words of ClanoftheGrayWolf: "Getting there is NOT half the fun..."
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