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(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
I have been looking everywhere for custom battle systems but I can't find any that would work with what I want to accomplish with my game.
I'm using 2k3 as stated in the subject, and I have it DynRPG patched.
The thing is, the kind of battle system I want to make does away entirely with the default battle system. Basically I am doing away with random encounters in favor of only mini-bosses and main bosses. These battles would be fought on maps that I create instead of in a battle system/event. And I want to do a lot of stylization in the battle system. 3 on 3 or 4 battles at most. And I have no idea how to start. I don't know the formulas needed to determine damage or hit%. No idea how to account for armour.
I guess what I really need is a mentor. Someone who's been around the block tons of times with 2k3 and knows how Dyn plugins work. If someone could at least help me with the battle system, I would be entirely grateful.
I should specify a little more about the battle system. First off, the party will be changing constantly as choices made outside of conflict will determine if you gain or lose party members, acquire or lose items (some of the detrimental to surviving easier or not). There is also a weight limit system, that I have a rough prototype of in-game as I type this. And I want this to carry over to the battle system as well. as having too much on your person would cause your speed to drop. I also want to do special event battles where the main character or party fight with harmful conditions the entire battle that can't be removed, but may offer special boosts and instances based on the type of condition. For example: if you're hungry, skills cost more, but HP gained back from food is doubled. Whereas if you're tired/exhausted, there is a high chance of falling asleep for 1 or two turns, but you'd gain back a bit of health upon waking up depending on how many turns you'd been asleep for.
So yeah.. In my eyes, that's a rather ambitious task for one man. Which is why I would love help with it or a mentor through my entire project.
If you guys are interested in the mentor position, please hit up my inbox. Otherwise, a reply on this Topic that in some way gets me started on the battle system would be greatly appreciated.
I'm using 2k3 as stated in the subject, and I have it DynRPG patched.
The thing is, the kind of battle system I want to make does away entirely with the default battle system. Basically I am doing away with random encounters in favor of only mini-bosses and main bosses. These battles would be fought on maps that I create instead of in a battle system/event. And I want to do a lot of stylization in the battle system. 3 on 3 or 4 battles at most. And I have no idea how to start. I don't know the formulas needed to determine damage or hit%. No idea how to account for armour.
I guess what I really need is a mentor. Someone who's been around the block tons of times with 2k3 and knows how Dyn plugins work. If someone could at least help me with the battle system, I would be entirely grateful.
I should specify a little more about the battle system. First off, the party will be changing constantly as choices made outside of conflict will determine if you gain or lose party members, acquire or lose items (some of the detrimental to surviving easier or not). There is also a weight limit system, that I have a rough prototype of in-game as I type this. And I want this to carry over to the battle system as well. as having too much on your person would cause your speed to drop. I also want to do special event battles where the main character or party fight with harmful conditions the entire battle that can't be removed, but may offer special boosts and instances based on the type of condition. For example: if you're hungry, skills cost more, but HP gained back from food is doubled. Whereas if you're tired/exhausted, there is a high chance of falling asleep for 1 or two turns, but you'd gain back a bit of health upon waking up depending on how many turns you'd been asleep for.
So yeah.. In my eyes, that's a rather ambitious task for one man. Which is why I would love help with it or a mentor through my entire project.
If you guys are interested in the mentor position, please hit up my inbox. Otherwise, a reply on this Topic that in some way gets me started on the battle system would be greatly appreciated.
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