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[RMVX ACE] How to make the Battle Log wait for button input?

Hey there!

I'm trying to get the Battle Log to wait for player input before displaying the next message, similar to how the Message Window does. By default, the Battle Log displays messages for only a short while before clearing it and moving on to the next message.

I thought it would be a relatively easy thing to do, but I've been at it for a few days now and I'm completely stumped. I have a strong feeling this bit of code in Window_BattleLog is to blame:

#--------------------------------------------------------------------------
# * Wait and Clear
# Clear after inputing minimum necessary wait for the message to be read.
#--------------------------------------------------------------------------
def wait_and_clear
wait while @num_wait < 2 if line_number > 0
clear
end


Unfortunately, I haven't had much luck altering or disabling it.

If I left out any important details about what I'm trying to accomplish, feel free to ask! Thanks for taking the time to listen to my problem!

[RMVX ACE] How to add a Help Window to Actor Command?

Woah, it's the script!! There may yet be hope! Thanks a ton!

Hah!
I give those cards a big thumbs up. *wink*

*WINK*

I used to have a Modern coin flip deck that was the scourge of my play group. Man. Now I kinda want to tinker with it...

[RMVX ACE] How to add a Help Window to Actor Command?

Well, the original code did something fairly unexpected! Instead of a Help window, it made this:

http://i.imgur.com/jxdqhb3.png

But the edit you made to the Window_Help portion did get a Help window to appear! However, like you said, it's blank, and also the Actor Command window is now missing.

I'm super appreciative that you even took a look at my problem.

I managed to find this through google:

http://www.diamondandplatinum3.net/rpg-maker-scripts/rgss3-vxa/system-utilities/help-window-for-choices/#comment-96

It's a script that may very well do what I'm looking for, but I can't actually get past the Pastebin link to find out. It's called "Help Window for Choices", by DP3. I'm considering maybe trying to get in contact with him, but ...it looks like she hasn't been active for years.

Also, just as a side note: Darigaaz? As in... this Darigaaz?

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220499

*loves playing Burn in MtG*

[RMVX ACE] How to add a Help Window to Actor Command?

Me again, again.

I'm a little apprehensive about this post, because I'm not entirely sure just how much effort is needed for what I'm about to ask. If the request is too much of a hassle to take on, I would understand.

Anyways, on to my problem: I'm trying to get the Help window to appear in Actor Command, exactly how it's seen in Window_BattleItem and Window_BattleSkill.

I need to mention up front that my project uses a script that skips the Party Command window and goes right to Actor Command, and another script that adds Escape to Actor Command. These two scripts are very lightweight and likely won't cause any conflicts, but if you'd still like to see them just in case, that's fine!

So, bearing in mind that my Actor Command window isn't exactly vanilla, the Help window will need to pull up descriptions for these commands:

Attack
Defend
Item
Escape


One problem I'm foreseeing is that, while skills like Attack and Defend have editable description boxes, commands like Escape and Item do not. (At least not that I know of.) So, technically, I would also need a way to assign descriptions to those commands.

Ugh...

Thank you for taking the time to read this.
Fingers crossed.

[RMVX ACE] How to add borders to Battle Log?

You've done it again, haha!

I really appreciate all the quick, helpful responses. In 999 years, when I'm close to finishing this game, I'll gladly give you credit!

[RMVX ACE] How to add borders to Battle Log?

Hey folks! Got another question.

By default, the Battle Log window is borderless. I'd like to restore its border so it looks the same as any other window. Searching the Script Editor didn't yield anything I thought looked relevant, so I don't know where to start tinkering. I was hoping someone could point me in the right direction.

Thanks for reading, as always! :D

[RMVX ACE] How to space out columns in menus?

author=Marrend
I'm thinking it'd be under Window_ItemList...

class Window_ItemList < Window_Selectable
  def spacing
    return 0
  end
end


...like so. That example makes the space between the columns 0 pixels wide. The default amount of space is...

class Window_Selectable < Window_Base
  def spacing
    return 32
  end
end


...32, so, keep that in mind when you're setting the gap to the amount you actually want.


This is exactly what I was looking for!
Thank you so much!!

[RMVX ACE] How to space out columns in menus?

Hey there! Me again, haha...

So! To explain my issue: Both instances of the Item Window (in battle, and in the main menu) consist of two columns separated by a gap. I'm looking for a way to bring those two columns closer together.

So far, I haven't had any luck tinkering with the Script Editor. I did, however, manage to find a script with a pretty relevant line buried in its code:

SKILL_SCENE_SPACING = 4 #spacing between columns. default=8.
I found it here: http://rmrk.net/index.php?topic=44946.0

It's exactly the kind of command I'm looking for. I'm just not really sure how or where to apply it to my game.

I wasn't really sure how to phrase this question, so if you're unclear on what I'm asking for, just say so and I'll gladly try to clarify!

Thanks!!

[RMVX ACE] How to remove fade / collapse effect from windows?

I should apologize in advance: This is technically two different questions, (probably with two different solutions) but both issues are so similar that I would have felt silly dedicating a separate thread to each.

Problem 1: The message window has a sort of squshing/expanding animation every time it opens and closes. I would like to either disable this effect, or reduce the animation time to 1 frame so it appears like it is opening and closing instantly.

Problem 2: Whenever you open or close the main menu, there is a slight fade-in/fade-out effect. I would also like this disabled, or reduced to 1 frame.

I've been Googling this for days, and came up with nothing. I've also tried my luck searching the Script Editor with Ctrl+Shift+F, but I don't know what terms to search.

Any information at all would be appreciated.

Thanks!!

[RMVX ACE] Question about Message Window position

Edit: After a few days of digging around on Google, (literal days) I was able to find a script that does exactly what I'm looking for!

For anyone stuck in the same position I was in, I suggest you give this a read!
https://forums.rpgmakerweb.com/index.php?threads/ace-textbox-height-position.31531/

I suppose this thread can be closed, now.
Thanks!
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