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Help with script

1. $game_actors.change_subclass(y) I have already tried this, but it doesnt apply to subclasses for some reason, only to primary.

2. When changing to "No Affinity", it does not automatically equips the default subclass (tethered to "No Affinity"), it only unequips the previous subclass tethered to the previous affinity. As you can imagine, this way, the hall concept looses its purpose.

3. Changing the speech marks on lines 137 and 138, is the easy part, I already changed that, but I was refering to the names of classes and subclasses showing on the status windows of the actors.

4. Line 108: # This adjusts the stat rate inheritance for an actor if an actor has a subclass equipped. If you want to disable this, set the rate to 0.0.
This changes only the stats, nothing else...

Scratch the 1. part, sorry, i was trying change class, not change subclass. Yeah this works that way, you are right, but it does not solve everything else.

Help with script

Thanks for the advice and all the tips Rhuan, but i think that this solution
creates more problems than it solves... for example:

How can I set a default subclass for an actor (to be already equiped at the start of the game) and make it so, that when changing back to "No affinity" option, to set back automaticaly the default subclass?

Also how can I set the labels to show only the subclasses names, unless I want my actor's classes to be named "No Affinity" or "Shiva"?

What about the levels of these classes, the skills they will activate and the jp points that will earn? From what i understand, the options you get for subclasses at this script on the editable region, are very limited.

I don't have the knowledge to change all that, as everything I mentioned, I believe require script changes.

Anyway, you're very kind to take the time and post this solution. I really appreciate it! Thanks again mate!

Help with script

Thanks for posting Rhuan!

Ok what I need is this: after the party beats a certain boss, i want the party to obtain it, in a form of subclass, called "affinity". For example, lets say the boss is Shiva from FF series, when the group beats Shiva, i want to unlock the Shiva affinity, which will be a subclass granting some % elemental buffs and resists (in this case Ice) and also will unlock a new main class to the actor that has it currently equipped. Lets say a Swordsman equips shiva affinity, he will gain access to the "Ice Swordsman" class,which will grand him new skills related to ice, as he levels up. Thats my idea.

I tried switching the labels (main and subclasses), but when i did that i had troubles with class names, levels, skill points and learning skills, but everything works perfect as it is, except my request of course and the fact that i will also need the option to lock an affinity for the rest of the actors when someone equips it... (which i also dont know how to do lol).

Also i still use rpg maker vx ace so no need for you to learn how RMMV's function calls work.

I would very much appreciate if u help me and if not, thanks for the time u spent on my post anyway!

Help with script

Hello everyone and merry Christmas!
I need ur help with yanfly's class specifics script pleasssse... https://github.com/Archeia/YEARepo/blob/master/Core/Class_Specifics.rb

In this script, as many of you may know, there is the notetag: <subclass to: x, x> "This makes the class subclass only and only equippable if the primary class is one of the listed x classes."

I want to reverse the function of this notetag to lets say <primary for: x>, so i can put it on a primary class and this primary class to be equippable, only if a subclass is the listed x class.

Can someone help me do that please?

Help me with a script please!

Nevermind guys, I did it!
After renaming a ton of stuff in the script, including script calls, i managed to
create 2 different journals the way i wanted, running without problems!
If only i knew the replace name function in the script earlier... unfortunately, i discovered it too late, so it took me like 1 day to rename everything manualy.
Thats what happens if you are a scripting noob :(
Anyway thanks guys for the comments!

Oh also, I'll test the journals a bit more and if everything is ok, I'll post the 2nd journal's script, in case anyone is crazy enough to want 2 journals too ;)

Help me with a script please!

Haha, dont be sorry Black Wolf, thank you for even bothered to post! Lets hope that someone with scripting knowlege will see this request and will be kind enough to help!

and Marrend i'll check it out thanks, althought i think CSCA scrips need a licence?

Help me with a script please!

I tried that too but this only made the same journal open in the main menu 2 times, just with different name. I need different names, icons, quests and all the other functions this script provides. :(

Help me with a script please!

Thank you for posting Marrend! I already tried what you said. I copy-pasted the script again with different name index vocab and a lot of other functions but the game keeps saying "stack level too deep". I searched it up a little and its something like an infinite loop if I'm not mistaken? The problem is that my scripting knowledge is too low to know whats causing it...

As for the 2 journals, haha what can i say? I'm making a complex game lol. I want the 1st journal to be for quests and I'll use the 2nd as a hunt log.

Help me with a script please!

Hello everyone! I'm currenly making a game on rpg maker vx ace and i'm using
Modern Algebra's Quest Journal 1.0.3 , http://pastebin.com/4pAz9KG5

My problem is that I would like a 2nd journal with the same functions as the 1st, but with different names and icons and with different main menu index.

Is there any way of doing this? My scripting knowledge is basically 0, so i have no idea if an how is this possible.

Any help would be very much appreciated!

Item Crafting

Hi, first i want to thank you for creating this, your script is amazing!
Second i need your help (or anyone's who can help), with customizing something in the script. Its something very simple i guess, but i have no idea how to script.
So i want to draw an empty line between ingredients title and the actual ingrediends, something like this:
Ingredients

first item 0/1
second item 0/1 etc.

Can you please tell me what do i need to change in the script in order to do that?

Nevermind i got it!
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