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Selecting the right medium: Intrinsically motivated work
author=Ghost
The engines do have some limitations that can limit one's creative goals. The longer you work with RM the more apparent these limitations become! Most RM engines have some drawbacks I agree. I think VX Ace is probably the best one out so far but I haven't truly used it yet. There are other engines out there that are more flexible. I don't know if you were referring to those as well Karn.
Well, imo all RM games are roughly the same. When you flesh out your universe too damn much, the universe will no longer be compatible to any RM engines due to its awesomeness. If you still want to make the story into a RM game, it will lose its awesomeness due to limited character interactions, boring cutscenes (this includes CG cutscenes), fight scenes replaced by battle systems, generic tilesets, etc etc
The only workaround for this is to make a less epic story + world and reduce the amount of characters, but still maintain your seriousness in creating the game. All of my ideas for my RM games eventually outgrew their shell. I was thinking about making comics out of them, manga style. Corny ideas that were implemented in their RM version were systematically wiped out
Selecting the right medium: Intrinsically motivated work
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