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What is a Challenging RPG?
I read an article a while back about game design (for tabletop RPG's), in which the designer stated that he hated equipment granting stat bonuses.
He called them into question, positing that if you provide a player with a sword which does 20 extra damage, then pit them against new enemies which resist 20 extra damage, why bother giving them a sword to begin with? This is similar to the problem with linear RPG gameplay. Level grind to increase your stats, only to fight new enemies who make your new stats sub-par once again.
This brings me to the crux of my post, how does one make an RPG challenging? You can't simply make the difference between stats of a PC and an enemy larger. That leads to level grinding, and that isn't difficulty, that's monotony. To do away with level grinding, you could scale the levels of enemies. However that has it's own drawbacks. I think LockeZ puts it best:
I suppose I'm just ramping up to the point that levels and stats really don't mean a damn when it comes to difficulty. I realize that isn't true in all cases, but I'm addressing the vast majority of generic RPG's that tend to float around.
So what makes an RPG difficult? What gives a player a challenge in something other than their patience?
He called them into question, positing that if you provide a player with a sword which does 20 extra damage, then pit them against new enemies which resist 20 extra damage, why bother giving them a sword to begin with? This is similar to the problem with linear RPG gameplay. Level grind to increase your stats, only to fight new enemies who make your new stats sub-par once again.
This brings me to the crux of my post, how does one make an RPG challenging? You can't simply make the difference between stats of a PC and an enemy larger. That leads to level grinding, and that isn't difficulty, that's monotony. To do away with level grinding, you could scale the levels of enemies. However that has it's own drawbacks. I think LockeZ puts it best:
author=LockeZ
Level-scaling enemies are usually even worse than no solution, though. In 99% of systems, that's just effectively making it so I get *weaker* the more stuff I do. That's not fun either
I suppose I'm just ramping up to the point that levels and stats really don't mean a damn when it comes to difficulty. I realize that isn't true in all cases, but I'm addressing the vast majority of generic RPG's that tend to float around.
So what makes an RPG difficult? What gives a player a challenge in something other than their patience?
Universal Animated Battlers?
Still don't know how to use these forums, just lost the wall of text that was going to be this post...
Anywho, I'll keep it short. I'm looking to make a resource pack of side-view animated battlers in my spare time (50 or so monsters/NPC's, and 10 Pc's). Is there a widely accepted Animated Battle System being used right now? Or is there a standard format that works well with existing battle systems? I'd like the resources to be as easy to use as possible to keep them accessible to a wide range of users, and figured finding the most common system would be a good start. (There's always the option of offering multiple formats, but we'll cross that bridge later.)
Any help would be appreciated, and thank you in advance.
Anywho, I'll keep it short. I'm looking to make a resource pack of side-view animated battlers in my spare time (50 or so monsters/NPC's, and 10 Pc's). Is there a widely accepted Animated Battle System being used right now? Or is there a standard format that works well with existing battle systems? I'd like the resources to be as easy to use as possible to keep them accessible to a wide range of users, and figured finding the most common system would be a good start. (There's always the option of offering multiple formats, but we'll cross that bridge later.)
Any help would be appreciated, and thank you in advance.
[Sprites][Pixel Art] Kaijira's Pixel Shop

It has been a while, but I I'm finally ready to start looking for commissions again. So without further ado, here's some basic rates (all prices are in USD, and before Paypal fees):
VX Sprites - $10

XP Sprites - $12

Recolors - $1

Behavior Sprites - $3 for VX, $4 for XP

Pixel Art Battlers - $10

Covers any size up to 128x128, 64x64 and under is $5
Boss Sized Sprites (Idle only) - $15

(I know, the hands look weird, but check the art for this guy, his fingers really look like that)
For more examples of my work, check out my DA
http://kaijira.deviantart.com/
(Currently I am not making MV style sprites, but it is a possibility in the future)
I am only accepting Paypal for payment. I also must ask that you do not request NSFW images, they are a legal minefield. Blood and gore are fine, however.
If you are interested, you can contact me here, or send me an email at kaijiramk7@gmail.com.
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