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[rmvxace]How do I make an item that is used by a player/character do a random class change?
LOL I don't blame you for wondering what the hell is going on but for what it is worth thank you for your help, say have you posted any games you have made here, I'd like to try them out if you have.
[rmvxace]How do I make an item that is used by a player/character do a random class change?
Well Marrend I tried the new scipt you post and made the changes to the common event like you said and the game locked up when I was running a play test so instead of waste any more time on this I'll do a work around that should make the game more intresting.
[rmvxace]How do I make an item that is used by a player/character do a random class change?
Ok Marrend I'll give this a spin and see how it works, thank you for your hard work.
I tried what you said and got this error when I used the cube.

I tried what you said and got this error when I used the cube.

A copyright question?
Ok then, thank you unity and LightingLord2 for the info
If either of you don't mind me asking where can I find some good NO RIP/Fan Drawn pokemoon tile sets?
Been looking high and low and I can seem to find them.
If either of you don't mind me asking where can I find some good NO RIP/Fan Drawn pokemoon tile sets?
Been looking high and low and I can seem to find them.
A copyright question?
I see, thank you for your input Zachary, Liberty
But if I used a fan drawn pokemon tile set in a non commercial game then would that be a copyright infringment?
But if I used a fan drawn pokemon tile set in a non commercial game then would that be a copyright infringment?
[rmvxace]How do I make an item that is used by a player/character do a random class change?
A copyright question?
Do fan drawn tilesets/sprites and so on based on poplure games such as pokemon and other rpg like games count as copyright infrengment?
[rmvxace]How do I make an item that is used by a player/character do a random class change?
Thank you for your input Karins like I said I'm a noob at this so any and all input is welcomed, I'll try using your script if you don't mind.
[rmvxace]How do I make an item that is used by a player/character do a random class change?
Kory don't worry about the way you did the class change with it landing on the same class I want that in the game so that if the cube does land on the same class it will dissapper(which I have to work into the cube in the item list), basicly the cube is men to a random chance item with the possability of no change taking place.
[rmvxace]How do I make an item that is used by a player/character do a random class change?
Thanks Marrend this will come in handy, now to test it out and see how badly I screw up LOL
Ok I did what you said however when it came to creating the cooment event I was unable to add the gray text in the second screen shot to the common even, I added the second batch of script you posted in this thread, I did that first before creating the common event would that cause a problem?
I'm using VX Ace and it has an advanced script fuction that I used to paste your script into the class change common event.



And still it will not do the class change.
Ok I did what you said however when it came to creating the cooment event I was unable to add the gray text in the second screen shot to the common even, I added the second batch of script you posted in this thread, I did that first before creating the common event would that cause a problem?
I'm using VX Ace and it has an advanced script fuction that I used to paste your script into the class change common event.



And still it will not do the class change.













