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[RMVX ACE] Looking for a mapper

Ok this may sound crazy to most of you but this is what i need. what i need a is a relatively accurate map of the state of Oregon broken into 4 individual maps using the max dimensions (500x500) for each section viewed in exterior mode (like you took Oregon and broke it up into four pieces and each piece was a 500x500 map). this is because i will be adding recreations of the cites and towns to the map latter. these maps need to have rivers, lakes, hills, mountains, valleys and so on with room left for the cites and towns to be added latter. if anyone wants this job let me know what your think on price and we will see what we can work out.

Hidden Items?

Riddles... i like it! Also id like to point out that if i did make this game the hidden items would be 100% optional and compleatly unimportant to the development or progression of the game and not in anyway required to beat the game. I personally love it when i find difficultly hidden items. I haven't played FF12 but that Zodiac Spear situation sounds more like you need ungodly luck more then a strategy, that just sounds like some crazy bs. I played this one game that i cant recall the the name of at the time (it was like 10 years ago) but i found a sword or something in some grass and the only reason i found it was because i pressed the wrong button. Looking over the the area again i notice that the color of the grass that i found the sword or whatever at was like 1 shade off from the rest of the grass around it. After that iv always tried to find hidden items in odd places and sometimes they are their and sometimes not, but old habits die hard i guess. I also hate it when you do the egg hunt for a "cool hidden item" and its as useful to you as a starting weapon to a character thats level 80. I guess another question i should ask is whats the point that separates an enjoyable Easter egg hunt form a massive pain in the ass?

Also it could be that im just so used to the idea of looking for tiny details like grass one shade off from the rest that could mean "hidden items" that im over complicating the whole idea. Lol

Hidden Items?

The reason i ask this is because in the game that im THINKING of making is a sci-fi game with a few to a dozen plants in it and im looking for the most, absolutely, extremely, and totally covert way of hinting at a hidden item without making them just outright 100% invisible (Granted im not totally apposed to that idea either.) All of the hidden items would lead up to a BIG side event like a powerful Android that you build over time that becomes a member of your team, a very powerful weapon you build over time that would be a BIG (however not essential for defeating the final boss) help to the final battle, parts of a map that leads you to a genetic enhancement lab that boots your stats massively, or something of the sort. What do you all think would be the ULTIMATE way of hiding items?

Hidden Items?

I just played threw Dragon Quest once more and i found myself wondering something, do any of the developers here add truly hidden items (items that are invisible unless you actively look for them) to their games? For example, in DQ you have the ability to "look around" and 9 times out of 10 you wont find anything. What im wondering is this, if you as the the developer do place truly hidden items around in your world what is the motivation for doing so? Egg hunt, side quest items, super powerful weapons/ equipment that only the "worth" can find, or just for kicks and giggles? For the players, do you find this a challenge, excuse to explore the world of the game? Does it offer more immersion into the game, story, and characters? Or is the whole idea just hatted by you?
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