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Self Switches and Variable [RMXP]

author=Kazuto
and can you use rpgmakervx map in rpgmakerxp?

No unfortunately, the mapping style is totally different. However, you can use the same graphics-- but you would have to reorganize the images to fit each makers format.

Thank you again :D

Self Switches and Variable [RMXP]

author=Kazuto
Variable i know how to use that but i have no idea what variable use for can you give an example what event use variable(i've already seen an example like making minigame but i want other example)
Did you want a visual example? If so, then someone else will help you out with that I'm sure. I'll just go ahead and give you a "for instance", one.

Example:
Let's say your player is a treasure hunter, and each map has it's own collection of treasures. Each map has a few different treasure chests, and each time a chest was opened a variable would go up by 1. You could then use this variable to count the total amount of chests that were open and display it to the player in a message.

Hopefully that helps, good luck!

thank you very much you answer all my question
once again Thank You Very Much

and can you use rpgmakervx map in rpgmakerxp?

Self switch and Variable[RMXP]

hi everyone,long time no see i have some question about my new RM(i use xp now before i have 2003 and i'm also very sad because i can continue my project in rmxp)it about Self Switches can you use the same switch in same map.EX:
i use my Self Switch A on my treasure chest1 after that i make a new treasure chest2 with self switch A in the same map or i must use the self switch A in other map after i make a Treasure chest1 with self switch A.
Variable i know how to use that but i have no idea what variable use for can you give an example what event use variable(i've already seen an example like making minigame but i want other example)

Sorry for asking you so much and i'm sorry if there is a mistake in my English i hope you understand what i mean :D

Self Switches and Variable [RMXP]

hi everyone,long time no see i have some question about my new RM(i use xp now before i have 2003 and i'm very sad because i can continue my project in rmxp)it about Self Switches can you use the same switch in same map.EX:
i use my Self Switch A on my treasure chest1 after that i make a new treasure chest2 with self switch A in the same map or i must use the self switch A in other map after i make a Treasure chest1 with self switch A.
Variable i know how to use that but i have no idea what variable use for can you give an example what event use variable(i've already seen an example like making minigame but i want other example)

Sorry for asking you so much and i'm sorry if there is a mistake in my English i hope you understand what i mean

How to make more than 4 character in party

author=Trujin
Why would you need 5 playable characters anyways, if you could tell us what you want there might be some ideas to do it diffrently =).


^^ because in my story i have 5 main character so i need 5 playable character but if that impossible it's okay i can change my story a bit
thanks for all

How to make more than 4 character in party

Hello everyone,i was making my project but in my project i need to make 5 playable character(the Rpg maker 2003 have max 4 character in party)and i don't know how to add 1 playable character in my party
is that possible to do that?
i'm use RpgMaker2003 so any help will be very appreciate

Help me making clock,run/sprint,and custom menu

author=Travio
For the timer:
Create a common event, doesn't matter the name - set it to Event Start Condition - Parallel Process

First, have it wait 1 second.
Then have it increase a variable, Seconds, by 1.
Next, have it check if Seconds is equal to 60
If it is, set Seconds to 0 and increase a variable, Minutes, by 1.
Then, have it check if Minutes is equal to 60.
If it is, set Minutes to 0 and increase a variable, Hours, by 1.

That common event will take care of making the actual event that keeps track of your current time in game.
To display that information in a text box, you'll need to use the \v command, where x is the variable number you want to display.
Now, to actually display it in the menu is another story - you'll have to be using a custom menu that you've built yourself, with event graphics keeping track of displaying the timer.

As for running, that can be done by another common event that checks if you're holding a particular button and increases the move speed when you are (and probably changes the character graphic), and sets it back to regular when you're not. I've never done it, so someone else would have to help more with the specifics.

Honestly, given the questions you've asked, it's probably better to put off making a custom menu in RM2k/3 for awhile until you've got a better grasp on the program.

thank you very much

Help me making clock,run/sprint,and custom menu

author=JosephSeraph
Also, I add that you should read the Tutorials section of the site! It's under "DEVELOPMENT", make sure to take a peek because there are tutorials for everything you just asked. ^^
@Travio helped you this time, but next time you can find it yourself with ease!
Also, there are even some beginner tutorials for you to get the grasp of the program, in case you need. Have fun! <3

thanks

Help me making clock,run/sprint,and custom menu

author=Travio
The most important thing we need to know: what maker do you want this to be in?

i using RPG MAKER 2003

Help me making clock,run/sprint,and custom menu