KINGLOTT'S PROFILE
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Sprite Problem With Sapphire Action System IV
What I did to correct this was in my code, I set the Char_index to 0. With a Char_index set to 1, the game engine is looking for a sector of your character map that's not there. Just leave your enemy code as you have above, but change the Char_index to Char_index=0. That works perfectly for me, and am sure it will fix your problem! :D
When Rpg Maker Vx (Ace) reads a sprite sheet, it reads the first character sector as "0" instead of "1". If you noticed, Khas's "flying enemy had a Char_index of 3, when it was the fourth sector/character on that top row on that character sheet for Monster1...That's how I figured this out. LOL
When Rpg Maker Vx (Ace) reads a sprite sheet, it reads the first character sector as "0" instead of "1". If you noticed, Khas's "flying enemy had a Char_index of 3, when it was the fourth sector/character on that top row on that character sheet for Monster1...That's how I figured this out. LOL
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