KOBABEACH'S PROFILE

rpg maker 2003 has no rights. rpg maker 2003 is NOT protected under the constitution. if you are rpg maker 2003 i WILL find you and then you will be sorry buster. unfollow me right fucking now of you are rpg maker 2003, have ever been rpg maker 2003, or ever will be rpg maker 2003. this is not a joke. please leave.

I think VIPRPG games, Custom Systems and ABSes and also RGSS scripting are funny (i dont own MV/MZ legally yet and I don't know if I'll use them much)

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Starting pixel art?

Hi. I've finally got legal versions of RM2k and 2k3 thanks to a friend on Steam, so I'd like to try and use them more "seriously"? (As serious as mostly shitpost games can be)

I'd honestly just like to ask how to get started with pixel art. I've perused some other tutorials, mostly for larger sprites but I'm not really sure how to get started. A friend of mine is a freelance pixel artist, and for MUGEN or fighting game stuff he usually sketches to get a baseline for the artwork and pose.

Though, my usual areas of "expertise" are SMW romhacks and... this? So, I'm wondering where best to start this journey of sorts. I guess I'm also a beginner digital artist, but a lot of my art is mlm gay nonsense, so I can't show it here. I've thought about sketching out a basic drawing and then downscaling it and working off that, but I've also seen people say that Frankenspriting and editing is also a good way to learn how sprites work before making original stuff...

I'm perfectly fine with rips, I really enjoy the jank of clash and copyrighted materials but I also like some consistency in my life. I also appreciate the older RTPs, they're super cute.
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