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DnDish Game?

So what are you guys gonna be playing as?

Corrupt a wish game!

Granted. However they are of the Back to the Future Jaws style with severe bugs, including one that causes your head to be electronically removed.

I wish video games were more violent.

Stat Differentiation

author=Jabbo link=topic=1329.msg21596#msg21596 date=1214359183
author=Koregoth link=topic=1329.msg21591#msg21591 date=1214357783
1 damage.

That's actually completely wrong. If you actually make your formulas properly, damage will consistently be whatever throughout the game. Just think of the 100 HP as a percentage.
So what your saying is damage is always gonna be the same, I can just see your average player getting bored when they gain 20 lvls and still do 30 damage. If you say percents then that would suggest that your going to increase hp , defense would just reduce, and the damage done. It'd be the same as the typical lots of health and defense method would it not?..


author=Jabbo link=topic=1329.msg21596#msg21596 date=1214359183
author=Koregoth link=topic=1329.msg21591#msg21591 date=1214357783
Semantics.

Call it Def or Con or whatever the hell you want, but there are multiple interpretations of what these stats are. Def doesn't have to be the thickness of your armor.

Never said it couldn't be something else but thats just a basic example.

author=Jabbo link=topic=1329.msg21596#msg21596 date=1214359183
author=Koregoth link=topic=1329.msg21591#msg21591 date=1214357783
Numbers.

Not every game is Final Fantasy or has numbers that work like Final Fantasy. Don't assume that just because HP sticks at 100 that all the other stats in the game will completely outstrip it. What if MP caps at 100, too? What if Att caps at 40?

So why compare HP to Defense then? Smaller numbers is something online gamers have done for a while now in other games (map editor style maps for instance) if your basically saying keep the damage the same throu out the game I can see the simplicity but not sure a player would be as interested. Bigger numbers tend to excite some people lol.

author=Jabbo link=topic=1329.msg21596#msg21596 date=1214359183
The point here is that all of this has been addressed already. It's a matter of which is more important to you, simplicity of statistics or player choice? In traditional setups, the stats are what matters and you customize characters by customizing their stats. My alternative, which I assure you is viable, is to reduce the number of statistics to give the player a better feeling for them, and then allowing them to choose among a small number of options, each of which has a dramatic effect on just how the character fights.

I'm not saying my way is better, since there are apparently a lot of good reasons to use the traditional setup in a traditional system. But you should at least consider these things when you make a game. Does every single stat you have really add to the gameplay? Do you really give the player a chance to explore each in its own right? Or do you just throw a bunch of darts and assume that the points'll add up to enough?

Simplicity is important for both the creator and the player, however the smaller option base allows more and less. Larger variety allows for more specialized stats while smaller variety allows for more impactful stats. As you said thou, a matter of choice.

However lowering all the numbers isn't really something new.

DnDish Game?

You simply need to know how to RP :), would like to have at least one more person thou :). Don't be shy folks, i don't bite....hard... *wistles*

Sonic Unleashed

The sonic on PS3 was a disapointment, I played it at someones house and couldn't help but badmounth it on the spot, I haven't liked tails much since GC when they put him in a mech, but god they messed up bad this time around, ring boxs?... Thats all he can do...
Sonics control is way rougher its unpolished and horrid. The game lacks speed...

For those of you who've played sonic adventure 2 battle, think of sonics first lvl the downhill bit. If your like me, you ring grinding that lvl to the point that a bad run throu the lvl got you an A rank, well the top speed in the PS3 sonic is about that normal fast pace going throu that. Period.... and the way they set up the fast run is horrible, left, right, and jump, without the cool tunnel rings and possible chaos emerald(old genesis bonus round if anyone remembers.)

Personally I think Sega rushed this game, when climbing with rouge it looks like shes moving to slow for the ground she covers ect. Where as in SA2B its clear they put quality work into it, and few glitches and very little problem with control. All and all it reminding me all trying to play Sonic Adventure 2 DX, wich isnt perfect(but still fun) and I expect far better since SA2B blew DX outa the water. Its like they went down a step.

Also Sega is working on a Sonic RPG for DS, it looks alright from what I've seen and they've stated that it will have speed. Ya gotta wonder thou... what is Sega doing?

(Maybe Nintendo's pressuring them to mess up sonic to make Mario look better? :D)

Stat Differentiation

HP and Defense the same? I've never ever put those two together, they help one another but they're two very different stats.
A character can have 0 Defense and 1 HP but not 1 Defense and 0 HP. Almost any player in a game will keep an eye on their Health first and foremost, without it your dead, period. Now as for defense over all, magic ect, forget the variables, defense isn't hp at all. Its the counter to damage or power. Its sole purpose is to reduce the damage coming in, without the incoming damage its utterly useless, HP on the other hand is what keeps your character still playing in a since. Now I can see what your saying in that yes you could gives yourself say 100hp throughout the game,and only up defense but you'd hit a wall. Eventually after upping defense for a while, your gonna end up at a point where its 1 damage or 0 damage. At that wall no matter what your character will die in 100 hits or wont take any damage at all. Now while that is a lot of time, its a limit... That the players never gonna get around, he's either invulnerable or hes geting pinged slowly to death. Now yes theres healing spells, potions ect, but the raw stats are lacking. Then take in account your speedster coment, they fight someone same defense ect as them, but the speedster is faster, so they ping 1s more often. This is a key weakness. However I'm not saying HP has to go throu the roof. But leaving it at 100 doesnt make since.
If you punch a brick wall every day, your hand slow gets use to it and it hurts less and less. Your hands still naked, no armor whatsoever, and the body only has skin as its defense, you become use to it, your knuckles callous and you don't bleed after hitting it after a while, this represents HP. Defense however is something that can only go up so much, someone can take beating after beating and eventually they can take more and more(or they drop dead) where as your body will still take a bullet the same way you might be able to walk with one in your leg where as prior you were on the ground in pain. However if you in turn put on a bullet proof vest and get shot, never being shot before, it'll hurt but it wont stop you, not cause your health has gone up but because somethings acting as a second skin. HP should increase always as you level its a basic law of RPGs, on top of wich it makes since. Defense however unless your a karate master or something should usually come from armament(in the case of karate you learn to better use your body to defend itself and in turn take less damage. AKA if you block a punch with your face it'll hurt like hell but if you block it with your arm, its not gonna hurt nearly as much.)
Now on the speed thing, its often inter changed with both damage and defense. Case in point, warrior wielding a 2h war hammer in full plate in comparison to a rogue with a pair of daggers and leather armor. Its rare you'll see a game where they make a character fast and heavily defended with nice hp and throw one exactly the same but slow in for this reason. Also when you make a slow heavy hitting tank, you tend to up his accuracy, to make those hits count (especially so in the case of a 2h weapon wielder, as both hands are guiding the weapon ect.

But to sum up what I'm trying to say, defense is how much of the hit you resist, HP is the total amount of damage you can take, you'll barely ever find a game where you can just defense you way throu it, after all people would have made 1hp O><O defense games if so. Chances are thou no matter the defense theres a good chance that 1s going right passed the defense and pinging you. Usually thou, defense is 80-90% armor and health is 80-90% your lvl. AKA sometimes people don't have the money to upgrade both armor and weapon so they get the weapon, and lvl up there life and take tons of damage in place of armor, but by setting a static hp you take away this option. You also pretty much destroy a large option of classes as well as the point to having higher lvl cure spells. Wheres the difficulty if the hp is low the armor is ridiculous and you can heal him for 4 mana when you have 4000? I just don't see the difficulty in it.

Well thats my rambling bit on your HP= Defense >>

DnDish Game?

I'd like to do an DnDesk Game(I wont be following any books or any specialized rules like that :-P )but wanna make sure people would actually be up for it? If so I'll add onto the post on what it shall contain\your quest. If you hate the idea, please just stick with torches, no more flamethrowers *hides under a rock*

Update:
Now that I have at least two people I can begin the game(more people may join as we go along just simple make a join request Out of Character with your chars name ect and I'll play you in :). As for those already here, I'm aiming this game at tech between crossbows and mechs, guns and such are allowed but lazer cannons, mech, ect just haven't been developed yet. Swords and other weapons are more advance magic enhanced ect. You can choose to have a class (very open on this) or none at all.

As for your quest, a large and noble towns Matron has been kidnapped, and being your the heroic sort(or greedy), you've agreed to save her and claim the reward. The villages point passed the fields and giant mountains and deep dark forest in the distance to a huge ominous castle in the distance. To where shes being kept. They know not what evils await you, but simply that they received a message from a possessed dead towns persons body from that castle saying they will never have her back for she is now the queen of the evil lord of the castle.

Basics:
Let me know what your using ect, aka if you got a rocket launcher its got ammo how much your carrying, armor ect so I can take that into account in battle instances.
If you don't understand why something occurred simple ask OOC and i can explain.
Have fun :).

Pokemon MMO

2D is good, 3D can be good, usually if its been 2D first *cough final fantasy*

Elementalish Chipset?

I've been trying to find a World Map chipset for rm2k3 with a lot of elements mixed in that blends decently. I'd like it to have desert or volcanic and iceish areas forests ect, just a big mix of elements with decent structures. Only ones I've come across don't blend well(or at all, sometimes coming out really bad >>) If anyone could point me somewhere that might help I'd appreciate it, thanks for your time.

I'm here to learn and create!

author=NoblemanNick link=topic=1391.msg21559#msg21559 date=1214348413
Back when I was a player we called it the Wilderness and I was a Lv 22 warrior i got some pretty good prizes in there. I also had a mentor. Also WELCOME! REMEMBER PLAY "Biological Attack! A Text Adventure". Heres your initation rocket *shoots rocket into air* I light RMN up like the fourth of july.
Yeah needless to say 'ruinedscape' now wild is a golden memory only now.
*Watches the rocket* I shall pwnzr your zombies! :D