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The official English 2k3 version is out!

I think they are probably referring to the "Attributes" that influence attack/skill damage- having enough attributes so a scrollbar appears makes the list display kind of glitchy. I actually remember having this same problem a decade ago so I don't think it's unique to this 1.10 version or anything.

The official English 2k3 version is out!

Ratty524, you could just copy and paste all of the unofficial rtp files into your project's resources in the official program, should work no problem.

The official English 2k3 version is out!

author=Craze
never be thankful to a for-profit corporation. they're not saviors of the old days, they just want your money =P


Hah, that's true, but nonetheless I'm happy that a product which brought me joy over a decade ago is modernized, and thankful for the roles Cherry and Nessiah have in making it happen. Not to mention just $15 is a steal, honestly, and I'm happy to give back a little after using the program extensively in the past as a kid.

The official English 2k3 version is out!

Hey Cherry, I'm so stoked to see all the work you guys have done to upgrade RPG Maker 2003 and bring its compatibility up to date. It's really amazing, thank you so much!

The thing I would want to request the most would be control over the damage algorithm. I know it's something like: ((a.atk)/2)-((b.def)/4) with a small degree of variation, and I always disliked this and wished that I could change it.

My favorite thing about VXA is the ability to completely customize the damage formulas (especially per skill) as I really dislike the default formulas in the engines. I'd love to be able to have something as simple as a flat (a.atk)-(b.def) with no randomization to it, similar to the flat numbers of Paper Mario.

Being able to just change the default formula would be great, and I know it's a tall order, but also being able to change formulas on a per-skill basis would be even more amazing. With VXA I was able to have skills with formulas like (((a.atk)*2)+(a.luk))-(b.def). Being able to do this kind of thing for different special attacks really adds a variety to gameplay that vanilla RPG Maker generally falls short of providing, and really lets the user instill their own unique flavor to the game mechanics.

Sorry to drop a big feature request on you, but that's literally the only thing I could think of requesting from RM2k3. It's a perfect package otherwise, to me. Also, SO glad you fixed up the ATB speed...
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