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Hobby writer and RPG Maker newbie.

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Day to Day System

I'm looking for opinions on a day-to-day task based system. Is it helpful and has anyone tried this?

I want my storyline to move in a linear fashion, and though there will be side-missions to complete at anytime, I want a certain number of events to be completed each day before the story can move forward (the player goes to sleep). I plan on using a to-do list to display given chores while side quests will be discovered by the player as they play.

The map space is small at times, so instead of constantly traveling, the players will spend some time in a familiar area. This means a lot more events have to be opened, closed and new events put over them in some cases. This isn't to say that new maps won't be introduced (they will) because the daily event system won't be necessary when the real adventure begins, and players are constantly moving forward (like in a regular RPG).

So what do you think?

Hi there

It's been a while since I've played an rpg, but I recently bought RMXP after having the trial for a couple days. I'm excited but I'm starting small to make sure I can finish my project. Does the concept of episodes (one or two in the life of a few main characters) make sense? Ideally, the third episode would be the actual game & adventure. In this way, any back story can be played instead of read from a cutscene or dialogue box.

Anyways, it's nice to meet you all!
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