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Tactics Blade: Episode 2 Review

author=Jparker1984
It would be nice if the creator could at least reply. I know I personally would like to hear some reasons for his design choices.


I would like to start by apologizing for, well, everything. I would have replied sooner, but today is the first time I've logged on in months, and imagine my shock and horror when I saw that someone had reviewed a pair of games I'd made when I was... *checks date the games went online* 16? Oh dear, 16-year-old me was an idiot. To be honest, I'd forgotten that these games were still up here. Not sure why I never deleted them along with the other embarrassments of my teenage years. Perhaps as a warning to myself?

Anyway, I made these games one after another six years ago when I had no idea what I was doing. My memory of what, exactly, I was thinking is hazy, so I'll try my best to explain what the hell was going through my head.

I do know that I decided to split it into a trilogy after because I had no idea how to get around the level cap, and I started making Episode Two as soon as I was done with Episode One, which is why there are zero gameplay changes. I made the games using only default resources that came with SRPG Maker... or at least whatever version of the tool I downloaded from wherever I got it from. I attempted to create a few maps where reality was breaking down and different places were bleeding into one another but, well, the review provides a screenshot of how well that went. XD

Obviously, I never made an Episode 3. I'm trying to remember what I had planned for it. If I recall correctly, Episode 2 ends with Melanie identifying herself as the Goddess of Day, I think? Something like that? I think that the Goddess and Noctus were celestial locked in an everlasting duel, and Ep3 would start with Goddess!Melanie, Leo, and Rose storming Noctus' place and killing him. And the Goddess!Melanie would start taking over the realms with Rose's help and the player would control Leo fighting them or something. So, yeah, the story had that little twist going for it, but I doubt 16-year-old me would have executed it very well, so it's probably a mercy that I never made the third one.

Anyway, I would like to thank Dyhalto for taking me on a trip down memory lane. We all make idiotic mistakes when we start creating, and I'm just glad some of my dumber RPG Maker mistakes are no longer on the internet (yes, these things were not the dumbest. I know, terrifying, isn't it?)
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