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[RMVX ACE] Choice in menu
Really cool ! thanks !!
I understood the empty nodes and the "location locked!"
For the row thing, it's my bad english the culprit. I don't know why, i was sure that row = column.
Right now, the empty nodes can be selectionnable (even if they cannot be confirmed). Do you see a way to make them unselectionnable ( like it was really empty) ?
I understood the empty nodes and the "location locked!"
For the row thing, it's my bad english the culprit. I don't know why, i was sure that row = column.
Right now, the empty nodes can be selectionnable (even if they cannot be confirmed). Do you see a way to make them unselectionnable ( like it was really empty) ?
Maybe I should sumbit my Teleport script?
[RMVX ACE] Choice in menu
It almost worked :P if I'm not wrong, it display everything one after another.
meaning that if I have only 2 points on 2nd row in my game, i'll stil have 3 in the menu.
Can you explain how you get the "location locked!" ?
+ def make_item_list : it's creating lines, not rows.
Do you know how to create rows ?
meaning that if I have only 2 points on 2nd row in my game, i'll stil have 3 in the menu.
Can you explain how you get the "location locked!" ?
+ def make_item_list : it's creating lines, not rows.
Do you know how to create rows ?
[RMVX ACE] Choice in menu
What I have so far is
I'll try to fit yours somewhere :)
# Scène de jeu principal #[url]http://www.biloucorp.com/creation-dun-shifumi-avec-le-rgss3-16[/url] class Scene_Fastravel < Scene_Base # Lancement de la scène def start super create_title create_commands #generate_choice #create_window_message end # Création de la fenêtre de titre def create_title @title = Window_Help.new(1) @title.set_text("Choisis ta destination") end # Création de la fenêtre de sélection def create_commands @window_selection = Window_Fastravel.new(0, 48) @window_selection.set_handler(:feu1, method(:feu1)) @window_selection.set_handler(:feu2, method(:feu2)) @window_selection.set_handler(:feu3, method(:feu3)) @window_selection.set_handler(:exit, method(:exit)) end # Cas de sélection de feu1 def feu1 p "Vous avez choisi feu1" $game_variables[2] = 1 $game_temp.reserve_common_event(1) SceneManager.call(Scene_Map) end # Cas de sélection de feu2 def feu2 $game_variables[2] = 2 p "Vous avez choisi feu2" $game_temp.reserve_common_event(1) SceneManager.call(Scene_Map) end # Cas de sélection de feu3 def feu3 p "Vous avez choisi feu3" $game_variables[2] = 3 $game_temp.reserve_common_event(1) SceneManager.call(Scene_Map) end # Cas de sélection de feu3 def exit p "Vous avez choisi Exit" SceneManager.call(Scene_Map) end end # Fenêtre de sélection de la destination class Window_Fastravel < Window_Command # Création de la liste de selection def make_command_list add_command("feu 1", :feu1) add_command("feu 2", :feu2) if $game_variables[22]>0 add_command("feu 3", :feu3) if $game_variables[23]>0 add_command("Sortie", :exit) end end
I'll try to fit yours somewhere :)
[RMVX ACE] Choice in menu
Yep, it's exaclty what I need :)
For the moment, I'm doing my menu with a script based on : http://www.biloucorp.com/creation-dun-shifumi-avec-le-rgss3-16
Everything working so far except that I'm limited to 14 locations because of the length of the menu.
Edit for the link
For the moment, I'm doing my menu with a script based on : http://www.biloucorp.com/creation-dun-shifumi-avec-le-rgss3-16
Everything working so far except that I'm limited to 14 locations because of the length of the menu.
Edit for the link
[RMVX ACE] Choice in menu
It's on VX Ace indeed.
What I would like will be more
Staerdale Palace_____Wal Pinnacle - Monastery
Glikx Heights
Sraphyhl Peak
Blils Wood
But if not possible, I can use your script too :)
What I would like will be more
Staerdale Palace_____Wal Pinnacle - Monastery
Glikx Heights
Sraphyhl Peak
Blils Wood
But if not possible, I can use your script too :)
[RMVX ACE] Choice in menu
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