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[RMVX ACE] Choice in menu

Really cool ! thanks !!

I understood the empty nodes and the "location locked!"

For the row thing, it's my bad english the culprit. I don't know why, i was sure that row = column.

Right now, the empty nodes can be selectionnable (even if they cannot be confirmed). Do you see a way to make them unselectionnable ( like it was really empty) ?

Maybe I should sumbit my Teleport script?

[RMVX ACE] Choice in menu

It almost worked :P if I'm not wrong, it display everything one after another.
meaning that if I have only 2 points on 2nd row in my game, i'll stil have 3 in the menu.

Can you explain how you get the "location locked!" ?

+ def make_item_list : it's creating lines, not rows.
Do you know how to create rows ?

[RMVX ACE] Choice in menu

What I have so far is

# Scène de jeu principal
#[url]http://www.biloucorp.com/creation-dun-shifumi-avec-le-rgss3-16[/url]
class Scene_Fastravel < Scene_Base
  # Lancement de la scène
  def start
    super
    create_title
    create_commands
    #generate_choice
    #create_window_message
  end
  
  # Création de la fenêtre de titre
  def create_title
    @title = Window_Help.new(1)
    @title.set_text("Choisis ta destination")
  end
  
  # Création de la fenêtre de sélection
  def create_commands
    @window_selection = Window_Fastravel.new(0, 48)
    @window_selection.set_handler(:feu1, method(:feu1))
    @window_selection.set_handler(:feu2, method(:feu2))
    @window_selection.set_handler(:feu3, method(:feu3))
    @window_selection.set_handler(:exit, method(:exit))

  end
  
  # Cas de sélection de feu1
  def feu1
    p "Vous avez choisi feu1"
    $game_variables[2] = 1
    $game_temp.reserve_common_event(1)
    SceneManager.call(Scene_Map)
  end
  # Cas de sélection de feu2
  def feu2
    $game_variables[2] = 2
    p "Vous avez choisi feu2"
    $game_temp.reserve_common_event(1)
    SceneManager.call(Scene_Map)
  end
  # Cas de sélection de feu3
  def feu3
    p "Vous avez choisi feu3"
    $game_variables[2] = 3
    $game_temp.reserve_common_event(1)
    SceneManager.call(Scene_Map)
  end
  # Cas de sélection de feu3
  def exit
    p "Vous avez choisi Exit"
    SceneManager.call(Scene_Map)
  end
end


  # Fenêtre de sélection de la destination
  class Window_Fastravel < Window_Command
  # Création de la liste de selection
  def make_command_list
    
    add_command("feu  1", :feu1)
    add_command("feu 2", :feu2) if $game_variables[22]>0
    add_command("feu 3", :feu3) if $game_variables[23]>0
    add_command("Sortie", :exit)
    
        
  end
end

I'll try to fit yours somewhere :)

[RMVX ACE] Choice in menu

Yep, it's exaclty what I need :)

For the moment, I'm doing my menu with a script based on : http://www.biloucorp.com/creation-dun-shifumi-avec-le-rgss3-16

Everything working so far except that I'm limited to 14 locations because of the length of the menu.

Edit for the link

[RMVX ACE] Choice in menu

It's on VX Ace indeed.

What I would like will be more

Staerdale Palace_____Wal Pinnacle - Monastery
Glikx Heights
Sraphyhl Peak
Blils Wood


But if not possible, I can use your script too :)

[RMVX ACE] Choice in menu

Hello,

I'm trying to create a fast travel menu. So far I have that


I would like to have like that


Basically I want to see the fast travel points for each kingdom, instead of having just one list of every points.

I use a script and the command to do it
add_command("feu 1", :feu1)

Thanks !
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