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[RMVX ACE] Drawing text on screen [Help Meh!]

I was just going to mention that. Anyways I'm going to test it. Thanks man.

[RMVX ACE] Drawing text on screen [Help Meh!]

I foward this questions to every scripter here that works with VX Ace.
Here's what I'm looking for :
- Draw text anywhere on the screen
- The text drawn is from any type of variable
- Updates every frame


I'm doing some debugging on my game so I need this script to test things - knowing what the variable is at a certain time. I don't like doing this via message box because it doesn't give me a life feed of whats really going on with the variables I'm using. So guys, help meh :(

Offering Music Making for your game

deadzed, yes I'm still taking request but Its going to come late cause I got my hands full with my final examination for now. I'll PM you for the link after I uploaded it.

Slip into Ruby: Under the Hood part 6: Battlers!

Cant wait to read more.. yay!

Eurydice Music Series

Ahh don't mind me here. I put up this post as to make myself a challenge, making different version of the same song, using the same essence in each track but somehow managed to make it differ from one another.
Each and every two weeks or so (as I don't have that much time in hand) I will post my music here, Eurydice Music Series.
So here goes a long list (or not) of my to-be-completed music.

Eurydice Main Theme
Eurydice Tavern Theme
Eurydice Battle Theme
Eurydice Town Theme
Eurydice Forest Theme
Eurydice Cave Theme

I will upload them one by one. Peace out!

[RMXP] Scripting Help - I need someone to explain me

author=Trihan
Creating a new window follows pretty much the same process as any of the default window classes, so if you look at the code for them you should get an idea of how to make your own.

As for casting skills manually, look at command_339 in Interpreter 7 (the Force Action command). That should hopefully give you some idea as to how to do what you're looking for.


I dont know what the symbol @parameters is. How about I upload a demo using another engine, to give you an idea of what I'm looking for, would you care to help Trihan?

[RMXP] Scripting Help - I need someone to explain me

I am trying to make a new in-battle skill window. This window I'm trying to make will not show the list of skills, instead the player needs to do something to execute the skill. To give a bit of idea,
# Make actor command window
    s1 = $data_system.words.attack
    s2 = $data_system.words.skill
    s3 = $data_system.words.guard
    s4 = $data_system.words.item
    @actor_command_window = Window_Command.new(160, [s1, s2, s3, s4])
    @actor_command_window.y = 160
    @actor_command_window.back_opacity = 160
    @actor_command_window.active = false
    @actor_command_window.visible = false

I want to replace the default skill window to something new.
So if someone around here could give me a head start, I would like to know how to do this :

Create a new window
//do something
end

if (conditions in //do something is met)
//cast skill to target
end

Dont worry about the do something, I just want to know how would I cast a skill on actors, parties or enemies for that matter. And how would I link certain variables to certain skill, so that if --> variable == something, cast a skill (according to the value of variable).
Thank you for your help :3

Slip into Ruby part 3: Making a Scene continued.

Battle classes! Battle classes! I want battle classes! :3

[RGSS] Question about Custom Battle System

Ahhh upvote to you! Will your Slip into Ruby series cover these classes?

[RGSS] Question about Custom Battle System

author=Trihan
Check out my Slip into Ruby series: I'm going through all the default scripts and explaining them line by line. The most recent part covered BattleManager, which is one of VX Ace's battle handler scripts.


How about RMXP? Will it be the same?
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