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[RMVX ACE] Drawing text on screen [Help Meh!]
[RMVX ACE] Drawing text on screen [Help Meh!]
I foward this questions to every scripter here that works with VX Ace.
Here's what I'm looking for :
- Draw text anywhere on the screen
- The text drawn is from any type of variable
- Updates every frame
I'm doing some debugging on my game so I need this script to test things - knowing what the variable is at a certain time. I don't like doing this via message box because it doesn't give me a life feed of whats really going on with the variables I'm using. So guys, help meh :(
Here's what I'm looking for :
- Draw text anywhere on the screen
- The text drawn is from any type of variable
- Updates every frame
I'm doing some debugging on my game so I need this script to test things - knowing what the variable is at a certain time. I don't like doing this via message box because it doesn't give me a life feed of whats really going on with the variables I'm using. So guys, help meh :(
Offering Music Making for your game
deadzed, yes I'm still taking request but Its going to come late cause I got my hands full with my final examination for now. I'll PM you for the link after I uploaded it.
Slip into Ruby: Under the Hood part 6: Battlers!
Eurydice Music Series
Ahh don't mind me here. I put up this post as to make myself a challenge, making different version of the same song, using the same essence in each track but somehow managed to make it differ from one another.
Each and every two weeks or so (as I don't have that much time in hand) I will post my music here, Eurydice Music Series.
So here goes a long list (or not) of my to-be-completed music.
Eurydice Main Theme
Eurydice Tavern Theme
Eurydice Battle Theme
Eurydice Town Theme
Eurydice Forest Theme
Eurydice Cave Theme
I will upload them one by one. Peace out!
Each and every two weeks or so (as I don't have that much time in hand) I will post my music here, Eurydice Music Series.
So here goes a long list (or not) of my to-be-completed music.
Eurydice Main Theme
Eurydice Tavern Theme
Eurydice Battle Theme
Eurydice Town Theme
Eurydice Forest Theme
Eurydice Cave Theme
I will upload them one by one. Peace out!
[RMXP] Scripting Help - I need someone to explain me
author=Trihan
Creating a new window follows pretty much the same process as any of the default window classes, so if you look at the code for them you should get an idea of how to make your own.
As for casting skills manually, look at command_339 in Interpreter 7 (the Force Action command). That should hopefully give you some idea as to how to do what you're looking for.
I dont know what the symbol @parameters is. How about I upload a demo using another engine, to give you an idea of what I'm looking for, would you care to help Trihan?
[RMXP] Scripting Help - I need someone to explain me
I am trying to make a new in-battle skill window. This window I'm trying to make will not show the list of skills, instead the player needs to do something to execute the skill. To give a bit of idea,
I want to replace the default skill window to something new.
So if someone around here could give me a head start, I would like to know how to do this :
Create a new window
//do something
end
if (conditions in //do something is met)
//cast skill to target
end
Dont worry about the do something, I just want to know how would I cast a skill on actors, parties or enemies for that matter. And how would I link certain variables to certain skill, so that if --> variable == something, cast a skill (according to the value of variable).
Thank you for your help :3
# Make actor command window s1 = $data_system.words.attack s2 = $data_system.words.skill s3 = $data_system.words.guard s4 = $data_system.words.item @actor_command_window = Window_Command.new(160, [s1, s2, s3, s4]) @actor_command_window.y = 160 @actor_command_window.back_opacity = 160 @actor_command_window.active = false @actor_command_window.visible = false
I want to replace the default skill window to something new.
So if someone around here could give me a head start, I would like to know how to do this :
Create a new window
//do something
end
if (conditions in //do something is met)
//cast skill to target
end
Dont worry about the do something, I just want to know how would I cast a skill on actors, parties or enemies for that matter. And how would I link certain variables to certain skill, so that if --> variable == something, cast a skill (according to the value of variable).
Thank you for your help :3













