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[RMVX ACE] Drawing text on screen [Help Meh!]
I foward this questions to every scripter here that works with VX Ace.
Here's what I'm looking for :
- Draw text anywhere on the screen
- The text drawn is from any type of variable
- Updates every frame
I'm doing some debugging on my game so I need this script to test things - knowing what the variable is at a certain time. I don't like doing this via message box because it doesn't give me a life feed of whats really going on with the variables I'm using. So guys, help meh :(
Here's what I'm looking for :
- Draw text anywhere on the screen
- The text drawn is from any type of variable
- Updates every frame
I'm doing some debugging on my game so I need this script to test things - knowing what the variable is at a certain time. I don't like doing this via message box because it doesn't give me a life feed of whats really going on with the variables I'm using. So guys, help meh :(
Eurydice Music Series
Ahh don't mind me here. I put up this post as to make myself a challenge, making different version of the same song, using the same essence in each track but somehow managed to make it differ from one another.
Each and every two weeks or so (as I don't have that much time in hand) I will post my music here, Eurydice Music Series.
So here goes a long list (or not) of my to-be-completed music.
Eurydice Main Theme
Eurydice Tavern Theme
Eurydice Battle Theme
Eurydice Town Theme
Eurydice Forest Theme
Eurydice Cave Theme
I will upload them one by one. Peace out!
Each and every two weeks or so (as I don't have that much time in hand) I will post my music here, Eurydice Music Series.
So here goes a long list (or not) of my to-be-completed music.
Eurydice Main Theme
Eurydice Tavern Theme
Eurydice Battle Theme
Eurydice Town Theme
Eurydice Forest Theme
Eurydice Cave Theme
I will upload them one by one. Peace out!
[RMXP] Scripting Help - I need someone to explain me
I am trying to make a new in-battle skill window. This window I'm trying to make will not show the list of skills, instead the player needs to do something to execute the skill. To give a bit of idea,
I want to replace the default skill window to something new.
So if someone around here could give me a head start, I would like to know how to do this :
Create a new window
//do something
end
if (conditions in //do something is met)
//cast skill to target
end
Dont worry about the do something, I just want to know how would I cast a skill on actors, parties or enemies for that matter. And how would I link certain variables to certain skill, so that if --> variable == something, cast a skill (according to the value of variable).
Thank you for your help :3
# Make actor command window s1 = $data_system.words.attack s2 = $data_system.words.skill s3 = $data_system.words.guard s4 = $data_system.words.item @actor_command_window = Window_Command.new(160, [s1, s2, s3, s4]) @actor_command_window.y = 160 @actor_command_window.back_opacity = 160 @actor_command_window.active = false @actor_command_window.visible = false
I want to replace the default skill window to something new.
So if someone around here could give me a head start, I would like to know how to do this :
Create a new window
//do something
end
if (conditions in //do something is met)
//cast skill to target
end
Dont worry about the do something, I just want to know how would I cast a skill on actors, parties or enemies for that matter. And how would I link certain variables to certain skill, so that if --> variable == something, cast a skill (according to the value of variable).
Thank you for your help :3
[RGSS] Question about Custom Battle System
Hello guys I'm new to Ruby so please be gentle. I went through all the tutorials and so far I do understand how to define methods, variables, if and else, etc.
What I would like to know is what are the classes responsible for the game's battle?
What are the variables that should be taken notice of in building these battle system?
I want a definition as well for these stuff cause the comment line are really a pain in the ass. It doesnt give enough information.
What I would like to know is what are the classes responsible for the game's battle?
What are the variables that should be taken notice of in building these battle system?
I want a definition as well for these stuff cause the comment line are really a pain in the ass. It doesnt give enough information.
Another Music Event?
I just want to ask, if any of you are interested in replying. Is there going to be another music event?
Offering Music Making for your game
Not much to say, I make songs. Sentimental, emotional, beautiful, heartfelt mellow melodies. If theres anything you want me to do (music) for your games, I'm the one youre looking for. I mean seriously, a game gotta have some nice piece of artwork.
I mainly build Sad theme, but that doesnt mean I cant go any direction of music at all. You wont regret, TRUST ME.
Look at one of My music for a game.
And one of my Soundcloud's ballad that I made and sang.
Victim of Your Heart
So yeah, taking request guys!
I mainly build Sad theme, but that doesnt mean I cant go any direction of music at all. You wont regret, TRUST ME.
Look at one of My music for a game.
Orpheus..
And one of my Soundcloud's ballad that I made and sang.
Victim of Your Heart
So yeah, taking request guys!
Taking request for songs
I am a composer. I can help in making BGM and Title Musics, especially when theyre sad sounding. Yerp I make spooky songs as well. Spooky and Sentimental. So yea guys. Ludwig's here to help y'all.
Oh yea, give credit if youre planning to use these mp3s.
Orpheus-A harp lute kinda music, great for a title perhaps.
War at Hands- A battle theme that starts with suspense.
Oh yea, give credit if youre planning to use these mp3s.
Taking request for songs
I am a composer. I can help in making BGM and Title Musics, especially when theyre sad sounding. Yerp I make spooky songs as well. Spooky and Sentimental. So yea guys. Ludwig's here to help y'all.
Oh yea, give credit if youre planning to use these mp3s.
Orpheus-A harp lute kinda music, great for a title perhaps.
War at Hands- A battle theme that starts with suspense.
Oh yea, give credit if youre planning to use these mp3s.
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