MALEVON'S PROFILE
Malevon
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New Final Fantasy Dissidia 014 Logo
1000+ downloads
1.2.4 version of HOME Released.
Some New Ability Changes
you could also add passives that have a chance to trigger effects to those physical characters (a small chance to stun for example)
Mission Mark: Nuclear Bomb
i could be way off topic here but you could add some unique bonuses for clearing mission marks, vanity items, discounts, stuff like that... nothing to fancy; i know i would be more inclined to complete mission marks if they game something other then money
Materia Changes? Need insight.
what about giving materia some small stat boosts and make them enchance one skill/spell, that way everyone can equip any materia but you get the best results if you equip materia on people who have the respective skill
ex: Steal Materia increases Speed by 3% and allows Cid to use Steal twice on the same target
or
only implement materia that works like the purple materia (elemental, all...) that way you will have only a fiew new elements so as to not confuse people with too much stuff but also make materia important on a tactical level
ex: Elemental Materia makes normal attacks deal elemental damage based of who uses it (Wedge deals fire damage)
ex: Steal Materia increases Speed by 3% and allows Cid to use Steal twice on the same target
or
only implement materia that works like the purple materia (elemental, all...) that way you will have only a fiew new elements so as to not confuse people with too much stuff but also make materia important on a tactical level
ex: Elemental Materia makes normal attacks deal elemental damage based of who uses it (Wedge deals fire damage)
Materia Changes? Need insight.
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