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Construct Classic

I thought you meant Game Maker Studio, which can be downloaded here at rpgmaker.net. That is listed as $99.99.

Construct Classic

That thing is $100! I don't have enough money to spend $100 or so on any game engine that catches my attention. I'm kinda looking into free engines right now.
Maybe I should try M.U.G.E.N.?
I saw a post on a forum that mentions something called Fighter Maker.
Do you know if either of those are free?

Construct Classic

What kind of games can you make with it? I own RMXP but I'm looking for an engine that will allow me to make fighter/platformer games. All I can find that are specifically for platformers are Super Mario Bros X and Super Mario Bros NES Builder. I have experience in Unity3D but I'm looking for something more intuitive for making 2D games.

Pokemon Encounter System

I was wondering how to make use of terrain tags. I think I thought of something similar to this but didn't know how to implement it.

[SOLVED] [SCRIPTING] [RMXP] Animated Battlers: Actor positioning

Update:


Found it! It was in the Miscellaneous page, lines 222 through 242!



That's it: problem solved! May the Force be with you!

[SOLVED] [SCRIPTING] [RMXP] Animated Battlers: Actor positioning

I said I wasn't using the formations script.

I think what I was looking for was lines 222 through 242 in Miscellaneous (the part that sets the actor's X and Y coordinates). If these lines of code are what I think they are, then I should be able to reposition the actors by editing the numbers.

[SOLVED] [SCRIPTING] [RMXP] Animated Battlers: Actor positioning

author=pianotm
I'm sorry, I've looked at the script several times. I can't find any settings for you to change this.
Oh it's there somewhere. Otherwise the actors would be appearing at the bottom of the screen like they do without the script.

author=pianotm
Honestly, I'd recommend finding a different script.
This script does everything I want and more, I just can't figure out this one part. It would be a wast of time and effort to look for a new script just because I can't find one parameter in this one.

author=pianotm
I've never really used XP, so I don't know if you can do that, but this script doesn't look like it really concerns itself with giving the developer many options.
Maybe if I wasn't a programmer I'd agree, but if you know how to code you can do virtually anything. Given enough time and effort, I could probably adapt this script to produce real-time battles with mouse controls.
It's not like Animated Battlers is a modding tool with hidden code in the background that can't be changed by the user; everything that DerVVulfman et al. have changed in this script can be further changed by anyone using it.

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May the Force be with you.

[SOLVED] [SCRIPTING] [RMXP] Animated Battlers: Actor positioning

Update:


I've completed a spritesheet for Hilda and have also added a cool character switching feature with the ability to add any of the forty-one different actors who have sprites included in RMXP to your party (still limited to four members).

I've made contact with DerVVulfman, so hopefully he'll be able to help me out. My problem is still technically unsolved, so feel free to comment.

[SOLVED] [SCRIPTING] [RMXP] Animated Battlers: Actor positioning

Update:


I've been figuring my way through the code. I've figured out how to set the number of animations and number of frames per animation and how to assign different animations to different situations. I've also made spritesheets for Basil and Gloria. But I still can't figure out how to position the actors closer to the edge of the screen.

If anyone could help with my problem it would be greatly appreciated.

[SOLVED] [SCRIPTING] [RMXP] Animated Battlers: Actor positioning

I've been working with DerVVulfman's version of Minkoff's Animated Battlers script (charset configuration). I've been able to get a handle on the basics of it, I even completed a battle spritesheet for Aluxes, but there is one thing that keeps bugging me:

The actors are too close to the middle of the screen!



The screenshot that DerVVulfman has posted on the Animated Battlers download page (see here) shows the actors closer to the edge of the image. I've scoured the script looking for where it sets the actor positions to no avail (and I have a degree in programming). If anyone knows where I can adjust the actor positions, I would appreciate the help!

P.S.
I technically found places where it sets the actor positions but it always does it with variables. What I'm looking for is a place where I can enter x & y coordinates to alter the position of the actors or, if nothing else, to find a way to push the actors back.
- Edit: I think the place I was talking about here actually sets poses not positions ;P not sure.

P.P.S.
There is a formation script I could add that would not only allow me to change the actor positions but also create multiple formations that I could use (Orochii uses this in his Romancing SaGa Battle System), but I don't want to use changeable formations and trying to extract the positioning from the formations script without using formations would probably be harder than asking someone who knows their way around the Animated Battlers script.

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Thanks and may the Force be with you,
Mando Jetii
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