MARROSCIFO'S PROFILE

I'm a simple person who likes to play games and if a game that someone made sounds interesting or has a silly title or something to catch my eye I would like to play it.

I enjoy playing games, my favorites among all others are Final Fantasy 7, Pokemon, and any other games that share the simple qualities of fantasy and battling with monsters.

I also enjoy making games but mostly my projects are personal projects cause I don't ever have any kind of team help me and because of that to some degree I haven't finished any projects I may have started.

I am currently working on a project and hope to continue working on it from start to finish.

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[RPG VX Ace] Help with Variables/Eventing and Scripts

1. How do you create a Class in the Database that can gain exp to level but not gain any parameter values on leveling up.

Example: Actor "???" Leveled up. Level 2. HP+2 , Atk+5 .
is there a way that I can keep the Actor's class with the same Parameters (HP 100 Atk 15) while the class still gains exp and levels up?

2. Is there a way that I can recreate the Pokemon Storage system through variables or by eventing it in? How would I be able to do this if I can?

Example: "Player" talks to someone (in place of a computer in Pokemon) or can deposit a "Pokemon" in your own house or farm ect.

(below, this point is script help)
3. I have been having trouble with two different scripts, I'm hoping I can get some help with them.

First Script: http://dekitarpg.wordpress.com/2012/11/23/pokemon-capture/

This one up above is a Pokemon Capture script v1.1 it'll be the newest link on the bottom of the page and above the comments. I'm not sure if it's a incompatibility problem or if it's just the script. I'm guessing it's the script though cause when I get into a battle I try to capture a monster with the v1.1 script and it tells me the error happens on line 398 of the script.


When I check the script the line says create_pokeball_sprite(target)
The full error meassage is:
unidentified method 'create_pokeball_sprite' for #<Scene_Battle:0x92a9000>

I'm not sure what this implies other than I need to choose an icon for the default pokeball but since this is apart of the actual script I don't think I replace any of the code to fix this problem.

I didn't see any customization noting what I put where, to indicate this icon should be visible in the battle scene as the pokeball sprite.

Second Script: http://www.rpgmakervxace.net/topic/2257-xs-records/

For this script I'm just a bit lost on how to set up the variables to make this script work, the instructions for the script are a bit confusing to me. I'm not very good with variables either, but I'm not sure what to put for the variable either to make it count for one of the records set.

I would appreciate any help with any of these things, thank you for your time.
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