MASTERANGIE'S PROFILE
Name's Angie! Gamer from childhood, enjoying rpg maker games for a year or two, I think.
I'm also doing gameplays, writing crazy stuff and trying to make my own games (but on renpy, not rpg maker ones).
Works as freelance editor.
I am also writer/editor for hire, so feel free to contact me.
mail: masterpencilangie@gmail.com
tumblr: sweetagathedream.tumblr.com
I'm also doing gameplays, writing crazy stuff and trying to make my own games (but on renpy, not rpg maker ones).
Works as freelance editor.
I am also writer/editor for hire, so feel free to contact me.
mail: masterpencilangie@gmail.com
tumblr: sweetagathedream.tumblr.com
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A Christmas Adventure!
The Allison Door
author=MasterAngie
Looks like really interesting project. I also appreciate zero jumpscares and horror atmosphere instead idea. Good luck with everything! :D
I have a visceral dislike of jump scares - and not in the 'I enjoy jump-scare horror' sort of way. Atmosphere is obviously a much harder thing to do and do right, but that's the whole point of the challenge I've set myself.
I began disliking them when I was watching LP of FNAF and the more I watched the less I was scared. I get easily used to jumpscares if they are too repetitive and if you focus on just jump-scares and ignore the whole atmosphere-making process... I just run into a few games based on jumpscares and they didn't scare me.
So! That's why I really appreciate you challenging yourself 'cause it makes me reassured I will get a nice scare out of this game when it will come to life :)
November Progress Report - Rival de Paestum
I am still amazed at how beautiful sprites are, and God, something to try out for new years sounds great. Wish you all the luck! :3
Testing_some_basic_mechanics.jpg
author=Froggeauthor=MasterAngieI'm somewhere in between. I like how surreal themes are used in games, but I hate it when everything in the game is literally symbolism, like in The Park whereauthor=Elder71Great ideas. I personally *love* symbolism in games, if there's not too much, of course. But it makes games all the better. Good luck :3
The hand is also animated in a basic way - it 'grabs' for you.
I'm trying to use a lot of symbolism without it being too crude or confusing, so we'll see how that turns out!
I want to add: the maps won't be this 'empty' when I'm finished, I haven't got around to creating many background details quite yet.nothing actually happens, you aren't even at a park, it's all just your imagination. Wow. What a twist I totally wasn't expecting ONLY IF IT WAS ACTUALLY GOOD
That's why I said, when there's not "too much". So I guess we're on the same side :)
Testing_out_the_aesthetic.jpg
author=MasterAngie
Love the graphic style! Great choice.
To be honest, the priority was on creating tilesets quickly, so I'm doubly delighted that the look has come out so well!
When this project first came about it was just going to be RTP only and made in a day. But I've done my usual trick of getting heavily invested, so one day's development time has turned into two months!
I think it served you well. Many people forget that the simplicity (well played, that is) makes best games. I personally, find the style you used simply alluring, saw it only in a few games, but it works well, especially if you want to focus on story more.
Maybe I am too old, and that's why, but I just don't buy all those perfect-graphics games. Simplicity is not bad, its better than people think, and you really did a great job here. Just keep it up!
Testing_some_basic_mechanics.jpg
author=Elder71
The hand is also animated in a basic way - it 'grabs' for you.
I'm trying to use a lot of symbolism without it being too crude or confusing, so we'll see how that turns out!
I want to add: the maps won't be this 'empty' when I'm finished, I haven't got around to creating many background details quite yet.
Great ideas. I personally *love* symbolism in games, if there's not too much, of course. But it makes games all the better. Good luck :3














