MASTERANGIE'S PROFILE
Name's Angie! Gamer from childhood, enjoying rpg maker games for a year or two, I think.
I'm also doing gameplays, writing crazy stuff and trying to make my own games (but on renpy, not rpg maker ones).
Works as freelance editor.
I am also writer/editor for hire, so feel free to contact me.
mail: masterpencilangie@gmail.com
tumblr: sweetagathedream.tumblr.com
I'm also doing gameplays, writing crazy stuff and trying to make my own games (but on renpy, not rpg maker ones).
Works as freelance editor.
I am also writer/editor for hire, so feel free to contact me.
mail: masterpencilangie@gmail.com
tumblr: sweetagathedream.tumblr.com
Search
Filter
Testing_some_basic_mechanics.jpg
author=Froggeauthor=MasterAngieI'm somewhere in between. I like how surreal themes are used in games, but I hate it when everything in the game is literally symbolism, like in The Park whereauthor=Elder71Great ideas. I personally *love* symbolism in games, if there's not too much, of course. But it makes games all the better. Good luck :3
The hand is also animated in a basic way - it 'grabs' for you.
I'm trying to use a lot of symbolism without it being too crude or confusing, so we'll see how that turns out!
I want to add: the maps won't be this 'empty' when I'm finished, I haven't got around to creating many background details quite yet.nothing actually happens, you aren't even at a park, it's all just your imagination. Wow. What a twist I totally wasn't expecting ONLY IF IT WAS ACTUALLY GOOD
That's why I said, when there's not "too much". So I guess we're on the same side :)
Testing_out_the_aesthetic.jpg
author=MasterAngie
Love the graphic style! Great choice.
To be honest, the priority was on creating tilesets quickly, so I'm doubly delighted that the look has come out so well!
When this project first came about it was just going to be RTP only and made in a day. But I've done my usual trick of getting heavily invested, so one day's development time has turned into two months!
I think it served you well. Many people forget that the simplicity (well played, that is) makes best games. I personally, find the style you used simply alluring, saw it only in a few games, but it works well, especially if you want to focus on story more.
Maybe I am too old, and that's why, but I just don't buy all those perfect-graphics games. Simplicity is not bad, its better than people think, and you really did a great job here. Just keep it up!
Testing_some_basic_mechanics.jpg
author=Elder71
The hand is also animated in a basic way - it 'grabs' for you.
I'm trying to use a lot of symbolism without it being too crude or confusing, so we'll see how that turns out!
I want to add: the maps won't be this 'empty' when I'm finished, I haven't got around to creating many background details quite yet.
Great ideas. I personally *love* symbolism in games, if there's not too much, of course. But it makes games all the better. Good luck :3
updated_battle_screen.png
Testing_some_basic_mechanics.jpg
Testing_out_the_aesthetic.jpg
Pages:
1














