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Necropolis: Part I

They seem random to me. I can flee battles without the exclamation mark sometimes, usually happens when I open the menu to do something.

Necropolis: Part I

I'm currently 2/2/3 and I didn't take any tutorials. Well can you explain what momentem does, since I don't have a description for it?

Necropolis: Part I

Where can I find out about finishers?

Necropolis: Part I

I'll be updating this post as I continue through the game.

Bugs:
1. The exclamation mark, but you already know that.

Other:
1. One of the spells tells you the main character's name before you find out who he is.

Necropolis: Part I

Edit: I guess I will have to wait then.

Necropolis: Part I

Can you send me the game, or put it in your locker so I can download it? I keep getting a page 404 error.

Necropolis: Part I

1. Overwhelming majority of the battle animations are incomplete or using placeholders.

2. Spell animations not even started.

Considering 90% of the game is combat I don't know why you would release a demo(?) of it before you finished those things. Well I guess I'll try the game out and give you feedback on what is already completed so far.

Dungeon/Scenario Design

I like when games have switches, keys and puzzles that make you trek through out the dungeon instead of just going through point A to B. If your going to use keys and locked doors make sure it's impossible for the player to get locked out of the game by accidentally opening the wrong door.

Ability Progression, plus new media:

I don't know if it's just me, but the description for lacerate just doesn't sound appropriate. Other then that love all the stuff keep up the good work.

Oh boy, not the Water Trial!

You may want to add some sort of stairs or ladder to indicate depth. The first picture doesn't look like its the same room as the second picture because in the first there was a lower floor flooded by water, but in the second picture the floor is the same level over all.