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[RM2K3] Make Ship travel on upper tile?
Wow, what an explanation. I really appreciate the effort you put into this but i unno if i’ll be able to use it. You see for our game we don’t have a world map, all the maps are attached to eachother. There are too many events that can be interacted with (on an off ship) and not to mention the running mechanic that’s been causing is lots of headache as well.
I am intrigued about one thing you said. Youre saying the fadeout/fade in has some problems that are alleviated by using the tint screen? What that about? Do you mean like changing the player sprite?
I am intrigued about one thing you said. Youre saying the fadeout/fade in has some problems that are alleviated by using the tint screen? What that about? Do you mean like changing the player sprite?
[RM2K3] Make Ship travel on upper tile?
That won’t work either lol.
I think the only method might be to place each upper tile on ship travellable maps onto charsets and use those below player instead. Its hella unfortunate too that will make for a lot of work...
I think the only method might be to place each upper tile on ship travellable maps onto charsets and use those below player instead. Its hella unfortunate too that will make for a lot of work...
[RM2K3] Make Ship travel on upper tile?
[RM2K3] Make Ship travel on upper tile?
That is lame. Duplicate maps will not be possible for what i’m trying to do, but thanks for the advice.
Edit: i’m not sure what you mean, Sidewinder. I’m out of useable space on the lower tiles for any duplication to take place.
Edit2: ive already used parrelel process for checking to pass through certain objects (water for when an upgrade is aqcuired) but upper layers are impossible to pass through (without causing other problems for walking/running).
Edit: i’m not sure what you mean, Sidewinder. I’m out of useable space on the lower tiles for any duplication to take place.
Edit2: ive already used parrelel process for checking to pass through certain objects (water for when an upgrade is aqcuired) but upper layers are impossible to pass through (without causing other problems for walking/running).
[RM2K3] Make Ship travel on upper tile?
I’ve done this for the lower chips, the problem is with the upper chips, there doesn’t seem to be an option to set a terrain to them
Edit: Upper Layer
Edit2: Even if i set a terrain for the lower tile, if i place an upper tile and then go yo pass through it it doesnt let me even if i change via event.
Edit: Upper Layer
Edit2: Even if i set a terrain for the lower tile, if i place an upper tile and then go yo pass through it it doesnt let me even if i change via event.
[RM2K3] Make Ship travel on upper tile?
I am using the “ship” in Rpg2003 to travel over dry land (lower chip) but the vehicle will get stuck on things like flowers and sticks (upper chipset) seems kinda dumb. Any way to get around this would really help here. Thanks
Sup
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