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Castles - Masterpiece Set Review
Most of what you describe is well warranted and justified, but I wouldn't disregard the entire thing as flat-out bullshit. I wouldn't quite call the game itself excellent either - there were a few frustrating bits that I thought were the terrible sort of difficulty (and indeed, a lot of them are as you mentioned), but I also feel that there was a lot of stuff they got right, especially compared to the earlier Super RMN Bros. expeditions. A lot of the levels I did actually find enjoyable, and a lot of the time I did manage to overcome some pretty harrowing challenges the first time through, so I actually do think a good amount of the game is legitimately fair, if demanding. And I do believe there were a lot of levels that were really enjoyable as well (such as the aforementioned Megaman levels, which were absolutely brilliant), and although a fair amount of the levels were, as mentioned, very "standard", I did think that a lot of these standard levels exhibited some elegant, Mario-like level design, and even though they don't have the bells and whistles of some other SMBX levels, I wouldn't necessarily consider their vanilla-ness to be a fault against them. In fact, many of those levels ended up being some of my favorites.
The problem, of course, is that, as you discovered, it's really hard. And I won't argue that there was a fair amount that was very tedious to overcome, and there were a few levels that I had just wanted to end because they were getting far too frustrating for my liking, so I would definitely argue that it really isn't that accessible to those who haven't played a lot with SMBX. But for those who are able to tackle the challenge, and although I have my fair share of contentions, I still don't think the game is as terrible as this review makes it out to be, especially comparing this to the first three Super RMN Bros. games.
The problem, of course, is that, as you discovered, it's really hard. And I won't argue that there was a fair amount that was very tedious to overcome, and there were a few levels that I had just wanted to end because they were getting far too frustrating for my liking, so I would definitely argue that it really isn't that accessible to those who haven't played a lot with SMBX. But for those who are able to tackle the challenge, and although I have my fair share of contentions, I still don't think the game is as terrible as this review makes it out to be, especially comparing this to the first three Super RMN Bros. games.
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