MOCKINGBIRD'S PROFILE
Mockingbird
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Love in games
I was thinking today about the role love plays in video games. Most of the games I've played involve some sort of side- if not main quest arc involving two characters falling in love. But is it actually necessary? I think that it can be a powerful tool to evoke emotion in the player, but only if it's executed well.
Another thing I thought about was this:
Same-sex love stories.
I have NEVER seen this in a game, but I don't understand why not. What are your thoughts on this appearing in games?
Another thing I thought about was this:
Same-sex love stories.
I have NEVER seen this in a game, but I don't understand why not. What are your thoughts on this appearing in games?
Number of Characters?
When I started to make my game 'On White Wings', I decided I wanted it to have a large number of hidden characters, so I set it at 50. Apart from the difficult task of creating 50 unique characters, I'm now worried that that's too many, and that finding them all would make the game outstay it's welcome.
What do you think? Should I reduce the number? I was thinking maybe 30 or even 20 would suffice, but I need opinions of the people that are, potentially, going to play my game.
What do you think? Should I reduce the number? I was thinking maybe 30 or even 20 would suffice, but I need opinions of the people that are, potentially, going to play my game.
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