MURMILLO'S PROFILE

I like to tinker with things I don't understand.

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AFTERMATH DEMO - Game Version 0.1 - Submitted.

Totally revealing my n00b status here, but I've downloaded the file, but it doesn't seem to work for me?

My comp doesn't know how to open the file type... I've played other RMVX games, but this isn't working for some reason- which sucks! cause I really want to play this!

Chibs have been taken out.

Sweet! Can't wait to see the new ones- everything looks great so far. Subbed!

ACTIVE TIME BATTLE SYSTEM

I am only really proficient with RPG Maker 2000 and I wanted to create some high quality graphics from scratch that didn't have to be pixel-based. I'm actually using the 'Games Factory Pro' by Klick Team, but Game Maker is the closest reference the site has to it. I also plan to involve several modes of play outside of the RPG norm, with elements of old-fashioned point-click Adventure gaming when you're out of the fighter on a planet, as well as shooting gallery segments of the same.

How cool! I do like the more flash animated looking style- very refreshing. Differing play modes are sure to mix up the gameplay.

I might have to look into this 'games factory' thingamajig =D

Can't wait to see some screens of the other gameplay modes.

ACTIVE TIME BATTLE SYSTEM

Out of curiosity, what made you decide to go with designing the game with Game Maker instead of RPG Maker?

I'm not very proficient with either, so I can't see why right off the bat. >.<

The game looks great though!

Game Design brain dump session #1

@DBAce O-RLY? I've never heard of Stencyl- how do you like it?

Game Design brain dump session #1

This is kind of how damage is dealt in Dungeons & Dragons. Ranged attacks deal damage through Dexterity (or agility here), and some classes can take feats (think equip-able skills) to change how they do damage.

For example, a Monk can take a feat to use Wisdom (their favored stat) to deal their damage, or a Swordmage can use Intelligence (so you don't have to pour points into 2 skills).

Being a big DnD player, I like this idea very much, but I personally wouldn't know how to go about implementing it into RMs. Good luck!
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