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Help deciding on an engine and figuring out a few things.

I'm currently trying to decide on which RPG Maker version I should use for this project I plan to do. I'd prefer not to go with 2003, since I don't want to bother with battle sprites, even though the topic of my game is a visual one. Now, I've looked through the articles on the site, but couldn't find any of this. I was wondering if I could have some help with deciding on an engine that could help me with what I need. The idea behind my game is basically a wrestling RPG. The following things are needed to make sure it IS a wrestling game, not an RPG with wrestlers:

*Attacks that can only be used when certain status effects are in place. I plan to use status effects for positioning in the ring, like on the turnbuckle, in the corner, on the ground, etc. (On the ground is the most important of all of them.)
*Battle-specific actions, like grabbing chairs or ladders.
*A pin system. Basically, I want to have it to where you select pin, and when your opponent's turn comes along, if the pin isn't broken, you win.
*A body-targeting system. You basically attack an opponent's legs to set them up for a sharpshooter, or their back for a torture rack. This would work with the pin system to create an illusion of submission. I could probably just make each body part a separate enemy, but I'm afraid of having a situation where a wrestler tears another's arm off in the middle of a match.
*A wear-down system. Basically, you do normal attacks, and it's easier to use something like a suplex.
*Finally, a tagging system. Switching characters in and out during a battle.

Probably impossible to do, so I could do without some of these things, like the wear-down system. Also, a billion thanks to anyone who can help me. It would mean so much, and I'd be willing to do something in return. (I can't pay you or offer... Personal services.) Sorry if any of this is covered elsewhere, but I was sure that I didn't see anything.

Everyone can relax, 'cause I have arrived.

Hey all, decided to get back into RPG Making for the first time since 2003 came out, and I decided it would be a good idea to sign up for a not-so-dead community. So here I am.
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