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Seeking anime artist for cutscenes.

Hello! :3

The title of this post really explains itself;
I need an anime artist to create some hand-drawn cutscenes for my game. ^ ^

If you are able to help, or can direct me to someone you recommend, I'd be very grateful!
If you are an artist, though, please post an example of your work.

I'm willing to negotiate a price! ^a^

Thank you!

*Edit
When I say "cutscenes" I don't just mean one picture for each section of the cutscene. I mean fully animated.
Just thought I should specify. c:

[RMVX ACE] Common events from using items start automatically?

Hello!

I just started editing my items' effects, and I tried to make a common event activate once you use a certain item, and it starts automatically when I start up the game, even without using the item at all.

I have the trigger set to "none" for the common event in the database.

I'm fairly new to this subject, so any explanation and help would be very much appreciated! ^w^

[RMVX ACE] [SCRIPTING] Help With A Custom Shop Script Please?

Hi! ^w^/)

I'm using Mepps' custom shop script, and the game I'm making only uses "Key Items", so I was wondering if there was a way to remove the item category select when you choose the "Sell" option.

I just want it to automatically assume that the items I want to sell are in "Key Items".

The script is downloadable from here if someone can edit it for me. ^ ^
http://www.gdunlimited.net/scripts/rpg-maker-vx-ace/custom-shop-system/nothing

[RMVX ACE] [SCRIPTING] Remove Character Select When Using Items?

Hello! ^ ^

I'm making a game that won't have multiple playable actors. Only one character will be the playable actor for the entire game, so I was wondering if I could remove the character select window when trying to use a consumable item, and automatically make the item be consumed by the main actor.

Thanks! ^w^

[RMVX ACE] [SCRIPTING] Help with Moghunter "Smooooch EVO" script?

Hello! ^ ^

I was wondering if maybe someone could help me with Moghunter's "Smooooch EVO" script.
See, I've been playing around with it for 2 (going on 3) days now, and I've pretty much gotten it all figured out, for the most part, there's just one problem:
As far as I know, the script only carries out its assigned switch if you win the match. ._.
So, for example, if I wanted (which I do) to make a conditional branch for if you win or if you lose, I couldn't do that, 'cause it'd only carry out the switch if I won anyway.

What I really want to do is have an option to carry out a switch for if you lose or if you win, rather than only the latter.

A big part of my game kinda depends on this whole thing. '_'

Thanks!
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