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Oh, variables... What would I do without you?

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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
The same thing. CONSTANTly.
LouisCyphre
can't make a bad game if you don't finish any games
4523
You would have difficulty remembering how many of something you have.
NeverSilent
Got any Dexreth amulets?
6299
Heheh, nice pun, Red_Nova. Its comic Value is probably Greater Than Or Equal To mine.

And I already have difficulties remembering how many of something I have now...
You'll use switches. Maybe four or five hundred will suffice?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=karins_soulkeeper
You'll use switches. Maybe four or five hundred will suffice?


Out of Bounds Error: Expected 400, got 500.

*Program crash*
NeverSilent
Got any Dexreth amulets?
6299
Do you mean 400-500 switches in total, or 400-500 switches to simulate one variable?
Urghh... wouldn't that be something, considering I already have a few hundred variables in use... Yikes!

Edit: Red_Nova, did you just ninja me on my own status? Not bad, your AGI must be really high.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
(<.<)

(>.>)

... concealPresence();
Actually, dash that. You can use a combination of 64 switches to simulate one variable. You'll have to convert each decimal number into binary though, and the min/max values will be +-9223372036854775807 give or take.

If I'm not incorrect, Ace supports up to 5000 switches. That'll be ~78 variables simulated.

Yep, thank you very much EB for variables.
Marrend
Guardian of the Description Thread
21806
Okay, class, now try storing unknown-width text using nothing but flags/switches.

Hint: It's ten times easier with variables.
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